Wyrmprint Combinations

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Equipment Guides

Double Wyrmprints Are Here!

With the big 1.6.0 update on 03/25, Adventurers could equip two Wyrmprints. Then followed 1.7.0, in which Wyrmprints themselves gained a significant boost-- namely in availability and power. The limits on various Abilities were raised, and buying them became possible in the Shop, meaning players could plausibly MUB 5★ prints. 

For reference, the Ability limits are as follows:

  • Skill Damage: 40%
  • Force Strike Bonus: 50%
  • Recovery Potency: 20%
  • Strength: 20%
  • Skill Haste: 15%
  • Critical Rate: 15%
  • Critical Damage: 25%
  • Broken Punisher: 30%
  • Dragon Time: 20%

Rules of thumb

Although the raised ceiling makes it tempting to stack effects like Strength and Skill Damage, a combination of the two is usually better. Since Skills deal damage that is multiplicative of Strength, raising Strength also affects Skill Damage. Boosting regular attacks is also valuable too, especially if the character in question has high-SP Skills. 

Blistering Offense

Max out the Critical Rate and add some Skill damage on top with these two. 3% of Critical Rate will be wasted if both are maxed out, but Levin's Champion still has the best to offer in terms of Critical Rate.

If missing Levin's Champion, Flower In The Fray makes a good substitute for more Skill Damage, though overlap will occur there too. 

HP-conditional offense is perfect for Wand users.

This is a nice even spread of Skill Damage, Critical Rate, Strength, and Skill Haste. Great for anyone with offensive Skills to charge and a moderate innate Critical Rate (Blades, Daggers, and Lin You).

About ~10% of the accumulated Force Strike damage will be wasted, but this particular pair is great for throwing Critical Damage and Skill Damage into the mix. For similar primary bonuses, it's also worth considering Lunar Festivities, The Warrioresses, or Nightstalker.

Any combination of these will make the boss melt during Break, especially when held by Ezelith or Xainfried.

Heal Them Up

Get close to the Recovery Potency cap with 8-10% on each of these, plus a bit of Full HP Defense and Slayer's Strength. Note that either of these can be replaced with Louise's Hobbies or Take My Hand, which have the same healing bonuses but no other effects.

Similar to the above, but these prints contain passive recovery that will help if there's no healer around (doing IO in Co-Op, for example). 

Strong Support

What’s better than using a Skill right away? Using an Energized Skill right away, of course! Hit the ground running with this pair. Though for characters using a big attack, Skill Damage might serve them better. Healing, shields, and Defense buffs can go crazy.

Adventurer Combos

Skill Damage

Skill Damage such as Plunder Pals, Hitting the Books, Dragon and Tamer, and Valiant Crown goes well on these. (Hint: For those sitting at 20% Skill Damage, these prints all add another 15%).

Force Strikers

Max out their Force Strike bonuses for incredibly high damage against bosses.

Broken Punisher

Worthy Rivals, Sniper's Allure and Gale of Beauty help all of these characters augment their burst damage. 

Go Down Swinging

For the risk-takers out there, Last Offense users can do absurd amounts of damage at low HP using Valentine's Venture, Tough Love, Warlust, and Hanetsuki Rally.

Critical Kit


A few Wyrmprints deserve an honorable mention for having lower bonuses that can fit neatly into the Ability caps.