Following the original purpose of Tier Lists, the ranking of Adventurers in Dragalia Lost is done by counting their favorable matchups. Dragalia Lost may not be a 1v1 fighting game, but for its PvE content, some characters have a higher success rate than others. This Tier List focuses strictly on Void Battles of a higher difficulty and then rates characters based on damage and general effectiveness in that matchup.
The rankings for this fight are done based on two things:
Availability of Dull Res weapons. Currently Daggers, Swords, and Blades are the easiest to use, while Axes and Lances are vulnerable to the Dull affliction. Ranged weapon types fare okay with the ability to dodge melee attacks.
Sleep Resistance. This isn’t a dealbreaker like with Dull Res weapons, but is extremely helpful for melee weapon types.
Void Agni ranks similarly, though with its own set of resistances and tailored weapons.
Searing Circle Res weapons. Once again, Axes and Lances are less favored, though it’s worth noting that Lances can scrape by with their longer range. Still, positioning needs to be ideal, and many Lance users have Skills that lunge forward, placing them in the Searing Circle.
Skill Resistance Penetrator weapons allow ranged Adventurers to maintain high damage.
Stun Res for maximizing damage uptime.
Laranoa is the featured 5* of Hunt for Harmony and a much needed addition to the ranged Water lineup. While Lily is a glass cannon known for AOE and Freeze, Laranoa’s strength lies in her reliable single-target DPS. A Skill Haste Co-Ability and an increase skill gauge fill rate allow Laranoa to fire off attacks in rapid succession.
Unfortunately, Laranoa seems to suffer from a case of mistaken identity. Stun immunity keeps her safe during Flame IO, but Bow users are ill-suited for such high density content. She yearns to be alone with a boss, but is disqualified from High Brunhilda due to a lack of Burn Res. Those struggling with higher end Flame content will likely find better performance elsewhere in the Water lineup.
Xander is a 5★ Water Sword adventurer and the premier pick for clearing Flame IO. His kit synergizes well with his weapon class, namely by plowing through enemies with enhanced Force Strikes and ramping up Slayer’s Strength over time. With the SP-charging Force Strikes and powerful AoEs, Xander is truly an offensive powerhouse, shredding both groups of enemies and bosses’ Overdrive Bars with ease.
Aoi the Impassioned Ninja comes as a natural 3★ Flame Adventurer wielding a Blade. She’s notable for her great weapon type and powerful Skills, which also have low SP costs. As far as damage-dealers go, Aoi is straightforward yet effective, best suited to Imperial Onslaught and Void Zephyr due to her Sleep Res.
Karl is a 4★ Flame Sword adventurer from Dragalia’s original launch pool. Although the Hero of Justice was slightly overshadowed by the release of 5★ Naveed, he still thrives in Wind IO. In contrast to the numerous other Flame Swordsmen, his damage is more straightforward and his allies enjoy a teamwide STR buff. This attack-support hybrid approach works wonders for Emblem farming, especially when Sleep Res guarantees full attacking uptime.
Luther is a 4★ Water dagger user who faces fierce competition from both Orsem and Dragonyule Cleo. The Passionate Dancer sets himself apart from his peers though with his reliability and IO-favored kit. His Strength and Critical Rate are independent of his health, granting him consistency as he ramps up using Striker’s Strength. Stun immunity also ensures that Luther’s combo count remains high, cementing him as a dependable source of Water DPS.
Whereas most healers have a more defensive support flavor to them, Valentine’s Hildegarde (V!Hildegarde) is all about offensive support and increasing her teams damage output while providing healing. Her defining mechanic is her Energy boost, which upon reaching five stacks increases her allies next skills damage by 50%. She’s also got an excellent debuff with her Striking Strength Debilitator, meaning she needs to take a more active role by using Force Strikes to reduce the bosses damage output.
Thanks to her Stun Resist, V!Hildegarde is best suited for High Dragon trials or Wind Event Master Challenges that feature enemies that stun. She can perform well off element in Void Agni and Flame IO as well.
Verica is the 4★ Flame Staff user who made her debut as one of the more valuable finds among the launch pool. In spite of competition with higher-rarity healers, she persistently stays relevant thanks to her powerful heals, anti-Stun kit, and Recovery Potency passives. Hildegarde's shielding and burst heals fill a diiferent niche-- Verica instead serves as a steady regen healer alongside Vixel. She’s the go-to for High Midgardsormr, and with Stun being in Flame IO, she’s a strong pick both for that quest and Wind IO where she heals on-element.
Nefaria is an enigmatic winter-themed Egyptian who supports allies by shooting at them. Though her concept was a fair attempt, Dragonyule Nefaria struggles to find an identity amidst a sea of strong Water Adventurers. Her assets are gimmicky at best; applying Special Delivery is more hassle than it’s worth, and procs of Flurry Freezer are few and far between. Her stats are nothing to write home about either, so her best quality ends up being her rare weapon/element combo and seasonal exclusivity.
Euden, the protagonist of Dragalia Lost, is a Flame-attuned, Sword-wielding 4★ Adventurer. Among the Flame element he sets himself apart thanks to guaranteed availability, a great Weapon type for Force Strikes, and 100% Resistance to Stun. Boosted Player EXP is also invaluable for progression, through the ability won’t contribute to combat.
The Hero King himself makes an entrance in the Fire Emblem: Lost Heroes Showcase. To declare his kit overloaded is a gross understatement; Marth packs everything from Crit to self-sustain to party support. His Skill Shift stands above all others for two reasons: Phase I has an actual effect, and Phase III is the only skill in the game to increase the entire team's attack speed. Perhaps most notable is his ability to immediately fill his team’s skill gauges after High Midgardsormr’s opening blast, whom Marth seems designed to destroy.
Mikoto: Nature’s Avatar made his debut alongside eight other 5★ Adventurers in the launch pool, and quickly became one of the most coveted pulls. He’s one of few in the roster with a means of increasing his own attack speed, and incredibly high Strength (second only to Ieyasu) paired with Critical Abilities only further enhance his massive power. Of course this comes at the cost of his ability to fulfill other roles, but as the attacker within a well-balanced team, he’s hard to beat.
Orsem was released just in time for the Loyalty’s Requiem Raid Event against Flame boss Phraeganoth. Being the featured 4★ in the Gacha made him quite accessible, and as an attacking Dagger unit, he’s a valuable teammate. The release of High Brunhilda only further elevated his status as top Water DPS, with Burn Res and a Melee weapon type granting him relatively easy entry. He’s not the sturdiest of Adventurers, but with nimble control of the Dagger Combo, he can skate over most bosses’ attacks while landing Criticals left and right.
This ex-Marine is by no means a first choice among the playerbase; because he has only one healing skill, many find it difficult for Thaniel to keep up with the demands of the average team. Yet for High Brunhilda, he’s the best option-- nobody else can clear Burn status, and Seafarer’s Pride blocks a bit of incoming damage. Burn Res and access to additional healing with the Marine Staff make Thaniel a staple for the fight, and a solid option elsewhere for on-element healing to Water Adventurers.
For Valentine’s Day, Ezelith forgoes her usual flips and twirls in favor of a Bow-using Support role. The Stunning Sweetheart aims for the same goals as base 5★ Ezelith, and while mostly successful, she falls short of similar Adventurers such as Gala Sarisse. Still, the debuff, Burning and combo bonuses allow her to thrive in a team context, especially for Midgardsormr-related content.
Joe, the Fire’s Fletcher, is a 3★ Flame Bow Adventurer with a kit focused around inflicting Burn. His S1 is a standard bow Line Damage shot, but his S2 is what his kit is based around, inflicting Burn in a line to enemies. His first passive ability boosts the chance of inflicting Burn when at full HP by 40%, but this is problematic as Joe has no innate recovery or defensive abilities. Thanks to his Stun resistance, Joe performs adequately in Dragon Trials and High Dragon trials with investment.
Lily is a 5★ Water Wand Adventurer with a sharp focus on offense. The Crystalian Princess packs dual AoE attack Skills, Freeze infliction, and additional offensive passives that complements her glass cannon nature. When properly used, Lily can dominate a large portion of the game's Flame-attuned content, including High Brunhilda's Trial. Overall, Lily proves to be a versatile DPS character, especially in the hands of a skilled player.
Living up to his name, the Valentine’s Guardian takes a defensive approach to the support role. While teamwide Defense buffs have been mostly relegated to Lance and Axe users, Orion becomes the first Sword Adventurer to fill this niche. Although held back by low stats and misplaced Curse Res, The Valentine’s version of Orion stays true to his base form with close-range damage and a reliable Affliction.
The Meandering Mage Xania is a 3★ Flame Wand user with a kit designed to make her enemies go up in smoke. Her S1, Ivyblaze, is a line damage skill, whereas Pyroblossom is a target-centered AoE blast. Both of her skills have good charge times and damage multipliers, and her passive +20% Skill Damage boost makes them hit even harder. For a 3★ Adventurer Xania has an excellent Strength stat, but this comes a the cost of flexible HP. Her 75% Stun Res also means that, with a little help from Wyrmprints, Xania can perform well in Dragon and even High Dragon trials.
Elisanne is a 4★ Water adventurer obtainable early on in the Story Campaign. Though she is largely overlooked in favor of Xainfried, the Anointed Lance is coveted more for her supportive role. Fast SP gains, Buff Time, and long lance reach grant Elisanne the versatility to perform well on most any Water team.
Karina is a 4★ Water adventurer who makes her home in Imperial Onslaught. Staying true to her defensive classification, she’s defined by her resilience. Healing Doublebuff keeps the Free-Spirited Pirate healthy even in the absence of a healer, while Axe wielders thrive in multi-target environments. Two damage skills coupled with Stun immunity make Karina a solid pick for sweeping Flame IO.
Yue is the featured 4★ of Visions of Amity and Dragalia’s second Flame Axe wielder. Contrary to Vanessa’s hyper-offensive nature, the Hungry Hunter takes a more unusual approach. Paradoxically, Yue makes herself easier to kill while trying to outlast her enemies. Attempting a sort of berserker/brawler-type build, Yue risks life and limb but fails to outshine her predecessor and may end up relegated to auto-battling Wind IO.