Shadow Autobattle Team

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Main Team

Level: 70
Mana Circles:: 31

Being one of two Blind immune Adventurers, Berserker is the most dependable source of DPS. The Living Fortress has no issue with the inevitable facetanking that accompanies auto-battling. If running with strong healers, an offensive second print like Astounding Trick can be considered.

Level: 70
Mana Circles:: 31

Despite being the second Blind immune Adventurer, Kleimann may have trouble surviving due to the squishiness of Wand users. He also loses out on his Force Strike bonus, but the boosted Skill Damage remains a valuable asset for AoE damage.

Level: 70
Mana Circles:: 21

Cleo is the most accessible healer in the game and has the added bonus of purging the Eyeflies’ occasional Paralysis. Since she's the same element as the team's attackers, maximize her Recovery Potency with two dedicated Wyrmprints.

For those without Nidhogg, Silke is also a viable option. 

Level: 80
Mana Circles:: 35

Hildegarde’s going to be the rock of many teams; with a Regen Shield and burst heal, she gets a lot done. The Greatest Gift serves as a nice player EXP booster, but when more healing is needed, a recovery potency Wyrmprint can easily be swapped out.

Alternate Team Members

Both Vice and Erik have 75% Blind Res, good weapon types, and two damaging skills. In the absence of fully Blind immune adventurers, one or both can act as workable DPS options.

To complete his Blindness Res, Syndicate Mask, Silke Lends a Hand, or Witch's Kitchen are recommended. Even without these, Erik's innate Blindness Res will help ensure clears within the time limit.

Orion beats enemies to the punch by inflicting Blindness first. Once Blinded, the boss then has a much lower chance of passing the Affliction to Adventurers.

Nefaria also has a blindness kit, but without the ability to use Force Strikes, she won't be applying the Affliction at all.

His kit is resembles that of a lesser Shadow-Hildegarde, but 75% Blindness Res will grant improved SP gains over most healers.