Table of Contents

Character Tier

About

A master at festival planning who left his homeland to hone his craft. Despite his love of napping and unkempt appearance, his passion for festivals has brought joy to many a sad and lonely town.

CV Info - English CV Info - Japanese
Will Williams Hiroyuki Yoshino
Shadow
Sword
Attack
Wandering Festival Planner
Obtainable as a 5

Character Stats

MAX HP 752
MAX STR 506

Overview

Yaten enters the fray as one of Energy’s Shadow-attuned pioneers. As a support system, Energy once again makes little noticeable impact especially since Yaten is currently the only Adventurer capable of raising team Energy levels. That being said, Yaten fully embraces Energy to reach ludicrous levels of burst damage. Should more Energy-compatible Shadow Adventurers ever be introduced, Yaten would surely become a force to be reckoned with.

Strengths

Heavy Burst Damage 

When fully Energized, Yaten’s damage enters of league of its own. Capping out at a 40% STR buff, Yaten can then unleash an enhanced version of Festival Rush on top of the standard Skill boost from five Energy stacks. 

Sword User 

Swords top the charts with superior DPS during both neutral and Overdrive states. With SP gains behind only Staffs and Lances, Yaten can quickly charge two rotations of spells to become fully Energized. 

Weaknesses

Energy Reliant 

Though self-sufficient to a degree, Yaten has zero allies for Energy support, as bannermate Natalie is selfish in that regard. Since his power spikes revolve around being fully Energized, status like Blindness will bring Yaten’s scaling to a screeching halt. 

Unable to Overstack Energy Levels 

If Yaten is at 4 Energy Levels, extra Energy does not roll over after resetting. Therefore, Bold Blade’s +2 Energy Levels must be “wasted” unless Yaten receives support from another Yaten.

Dragon Recommendations

  • Marishiten remains at the premier pick for her 40/60% STR boost and Bleed active. 
  • Shinobi meshes well with Yaten’s playstyle, enhancing Skill Damage to make Festival Dance’s burst even more ridiculous. His active also fully Energizes Yaten to make up for the relatively low %STR provided. 
  • Juggernaut is a powerful yet accessible pick for most content, providing a reliable 45% STR boost when fully unbound. 
  • Phantom Zodiark are usable budget alternatives for their raw Strength.

Weapon Recommendations

Budget option: Blade of Glory

Wyrmprint Recommendations

Pair 1

Pair 2

Pair 1: The Petal Queen allows Yaten to start quests at full power, removing his ramp-up time entirely. This is ideal for timed content like Raids or Mercurial Gauntlet. The Shining Overlord can be replaced with Resounding Rendition or any Crit / Force Strike Wyrmprint. 

Pair 2: The ideal pair for content with little to no Shapeshifting involved. This set plays to Swords' strong suit, namely breaking Overdrive bars like plywood. 

Skills

Skill 1

Festival Rush
Lvl 1 Deals shadow damage to enemies directly ahead, and increases the user's energy level by one stage. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing additional damage.
100
Lvl 2 Deals shadow damage to enemies directly ahead, and increases the user's energy level by one stage. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing additional damage.
200
Lvl 3 Deals shadow damage to enemies directly ahead, and increases the user's energy level by one stage. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing additional damage.
300
SP Cost 2818 Iframe Long

Skill 2

Bold Blade
Lvl 1 Increases the entire team's energy levels by one stage. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero.
100
Lvl 2 Increases the entire team's energy levels by two stages. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero.
200
SP Cost 3636 Iframe Medium

Abilities

Ability 1

Energy = Strength & Critical Rate II

Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +15% and critical rate +6%.

80
Upgrades To
Energy = Strength & Critical Rate III

Increases the user's strength and critical rate as their
energy level increases. The maximum bonus, given
when the user is energized, is strength +20% and
critical rate +8%.

100

Ability 2

Paralysis Res +50%

Reduces susceptibility to paralysis by 50%.

60
Upgrades To
Paralysis Res +100%

Reduces susceptibility to paralysis by 100%.

100

Ability 3

Energized: Strength +15%

Increases strength by 15% for 15 seconds each time the user is energized.

80
Upgrades To
Energized: Strength +20%

Increases strength by 20% for 15 seconds each time the user is energized.

100

Co-Abilities

Dragon Haste +8%

Increases dragon gauge fill rate by 8%. Benefits your whole team.

170
Show Upgrades

Increases dragon gauge fill rate by 9%. Benefits your whole team.

Increases dragon gauge fill rate by 11%. Benefits your whole team.

Increases dragon gauge fill rate by 12%. Benefits your whole team.

Increases dragon gauge fill rate by 15%. Benefits your whole team.

Mana Circle

Total Materials Required

Individual Nodes

Mana Circle 1

Total Materials

Effects

Strength+11

Strength+12

Force Strike

Strength+12