Table of Contents
She might have donned a cute swimsuit, but Estelle the preacher is still a stickler for rules. She patrols the beach with a custom-made megaphone, yelling at any who think being there is an excuse to run wild.
|CV Info - English||CV Info - Japanese|
|Tabitha St. Germain||Minami Tanaka|
Obtainable as a 4
Summer Estelle leads a new generation of supportive Wand users and is a direct improvement over her predecessor, Dragonyule Xander. Although released for free alongside a banner of similarly supportive powerhouses, Estelle excels due to her universal DEF reduction and Buff Time focus. For these reasons, high-risk picks like Lily are falling out of favor, making way for suppliers of consistent party buffs.
Robust Offensive Support
Unlike her fellow Summer allies, Estelle does not rely on Bog to increase her team’s damage. Her DEF reductions and Strength buffs are applicable at all times regardless of enemy affliction resistance.
Estelle is one of two Water adventurers who can purge Stun from allies, making her ideal for content like Flame IO.
Incomplete Stun Res
Estelle falls prey to the same fate as many other freebie units. Lacking full immunity may necessitate the need for a Stun Res Wyrmprint.
Few Chances to Use Bane Ability
Consisting of enemies such as Goblins, Lizardmen, Cyclopes, and Trolls, Demihumans lack a significant presence in endgame content aside from occasional Facility Event boss.
Siren is the premier choice for her ludicrous 90% Skill Damage boost.
Leviathan grants higher neutral damage with a raw 60% STR boost coupled with excellent Shapeshift DPS.
Vodyanoy is easily unbound and competes with non MUB 5★ Dragons.
Budget Option: Rod of Alchemy
Pair 1: General purpose DPS wand setup.
Pair 2: Greater Skill Haste and support focus.
|Lvl 1||Deals water damage to target and nearby enemies, and reduces their defense by 5%.||
|Lvl 2||Deals water damage to target and nearby enemies, and reduces their defense by 5%.||
|Lvl 3||Deals water damage to target and nearby enemies, and reduces their defense by 5%.||
|Lvl 1||Increases the strength of water-attuned adventurers in the team by 10% for 15 seconds, and removes stun.||
|Lvl 2||Increases the strength of water-attuned adventurers in the team by 15% for 15 seconds, and removes stun.||
Increases attack skill damage by 6%. Benefits your whole team.
Increases attack skill damage by 8%. Benefits your whole team.
Increases attack skill damage by 11%. Benefits your whole team.
Increases attack skill damage by 15%. Benefits your whole team.