Table of Contents
A girl from the Harmonia Choir who loves to sing. Though shy and easily frightened, she yearns to become someone who can share her opinions freely. She often consults with her best pal, Mr. Mouse, about her various problems.
|CV Info - English||CV Info - Japanese|
|Claire Corlett||Manaka Iwami|
Obtainable as a 4
Humming a supporting tune, Pia takes the stage as a Wind Lance user. Her kit is built around providing an Energy buff to her team, and building her own energy to hit with her first skill, Ka-boom!, a line damage attack. Unfortunately, Pia builds Energy at a fairly slow rate, with her S2 Cheer Up Chums! having a long charge time and only raising energy by a single stage. Her Energy Double Buff is useful, but she has no way to trigger it herself, and it only affects her energy level.
Providing Energy to the team is a useful feature, allowing Pia to help a team's damage output.
With her HP Co-Ability and HP > 70% = Defense 10% Ability, Pia’s hard to take down.
Slow Energy Buildup
It takes Pia a long time to charge her S2, and if she’s the only Energy source, it will be a long time before your team can reach 5 stacks.
Low Damage Output
With her S1 being her main source of damage and having no boosts but her slow Energy build, Pia’s damage output is low.
- Zephyr: The best DPS dragon for helping Pia’s low damage.
- Roc: If you don’t have Zephyr, she’s your go to.
- High Midgardsormr: A mixed Dragon and a good F2P choice.
- Spear of the Northern Cross: While it has great stats, its healing active is of little value.
- Tempest Lance: A decent budget option with a good active.
- Tornadospore Lance: A low end void staff that can be a workable budget option.
What Pia really needs is more skill damage, and some skill haste to help her energy output.
Heralds of Hinomoto is a great option for Pia, giving both Skill Damage and Haste. Resounding Rendition will help her Skill Damage, while Jewels of the Sun has excellent Skill Hhaste.
|Lvl 1||Deals wind damage to the target and nearby enemies.||
|Lvl 2||Deals wind damage to the target and nearby enemies.||
|Lvl 3||Deals wind damage to the target and nearby enemies.||
|Cheer up, chums!|
|Lvl 1||Increases the entire team's energy levels by one stage. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. Using any applicable skill resets that adventurer's energy level to zero.||
|Lvl 2||Increases the entire team's energy levels by one stage. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. Using any applicable skill resets that adventurer's energy level to zero.||
Level 1: 4000
Level 2: 3636
Increases HP by 8%. Benefits your whole team.
Increases HP by 9%. Benefits your whole team.
Increases HP by 12%. Benefits your whole team.
Increases HP by 15%. Benefits your whole team.