Table of Contents

Character Tier

About

A knight who, at long last, has overcome her fears and taken on a new role as a nurse. Her bedside manner and knowledge of herbs are impeccable—but can she keep her other personality at bay?

CV Info - English CV Info - Japanese
Brittney Boni Ayumi Fujimura
Water
Staff
Healing
Battle-Tested Nurse
Obtainable as a 4

Character Stats

MAX HP 784
MAX STR 452

Overview

Nurse Aeleen has managed to quell her warlust and take up a nurturing role. A direct upgrade over Ricardt, Aeleen packs both regen and burst healing along with some minor support via Skill Shift. Strong Abilities like Skill Prep and Haste are adored by healers, making Aeleen a strong pick for Flame IO. Unfortunately, Aeleen is confined to mid-tier Flame content due to her susceptibility to Burn.

Strengths

Double Healing Skills

Aeleen is able to output consistent teamwide heals, allowing allies to maintain their HP-conditional buffs.

Anti-Stun Kit

Aeleen completely resists and cleanses Stun, earning her a prime Flame IO slot.

Weaknesses

No Targeted Healing

If only one teammate is injured, Aeleen’s heals must be “wasted” on healthy allies. Additionally, Naturopathy requires allies to to close by, creating positioning issues for Aeleen.

Competes with other Stun-immune Healers

Although they're of differing elements, Valentine’s Hildegarde and Verica both offer valuable utility, the latter of which purges Stun twice as often as Aeleen.

Dragon Recommendations

  • Simurgh is the prime HP Dragon for Water healers, and Nurse Aeleen is no exception.
  • High Mercury is a hybrid choice that gives both healing and DPS. Poseidon and Poli 'ahu also fit the bill.
  • Peng Lai and Mercury are usable budget picks.

Wyrmprint Recommendations

Pair 1

  • The Give Me Your Wounded and Pipe Down pair focuses purely on healing. Budget replacements include Louise's Hobbies and Take My Hand.

Skills

Skill 1

Medicinal Cure
Lvl 1 Restores HP to all allies, continues healing over the next 15 seconds, and activates "Skill Shift." Phase II adds an additional 8% increase to the entire team's defense for 5 seconds, while Phase III adds an additional 5% increase to the team's strength for 10 seconds.
100
Lvl 2 Restores HP to all allies, continues healing over the next 15 seconds, and activates "Skill Shift." Phase II adds an additional 10% increase to the entire team's defense for 5 seconds, while Phase III adds an additional 8% increase to the team's strength for 10 seconds.
200
Lvl 3 Restores HP to all allies, continues healing over the next 15 seconds, and activates "Skill Shift." Phase II adds an additional 15% increase to the entire team's defense for 5 seconds, while Phase III adds an additional 10% increase to the team's strength for 10 seconds.
300
SP Cost 7888 Iframe Medium

Skill 2

Naturopathy
Lvl 1 Restores HP to the user and nearby allies, and removes stun.
100
Lvl 2 Restores HP to the user and nearby allies, and removes stun.
200
SP Cost 11832 Iframe Medium

Abilities

Ability 1

Skill Prep +50%

Fills 50% of skill gauges at the start of quests.

60
Upgrades To
Skill Prep +75%

Fills 75% of skill gauges at the start of quests.

80

Ability 2

Stun Res +50%

Reduces susceptibility to stun by 50%.

60
Upgrades To
Stun Res +100%

Reduces susceptibility to stun by 100%.

100

Ability 3

United Haste I

Increases skill gauge fill rate relative to the number of active team members. The more active members, the greater the increase will be.

60

Co-Abilities

Recovery Potency +6%

Increases the potency of recovery skills by 6%. Benefits your whole team.

110
Show Upgrades

Increases the potency of recovery skills by 8%. Benefits your whole team.

Increases the potency of recovery skills by 10%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Mana Circle

Total Materials Required

Individual Nodes

Mana Circle 1

Total Materials

Effects

Strength+10

Strength+10

Force Strike

Strength+11