Table of Contents
A courageous messenger from a northern nation. She pushes herself harder than most—and has a strong emotional attachment to her job—but tries so hard to accurately get her words across that she often ends up saying nothing at all.
|CV Info - English||CV Info - Japanese|
|Jacki Gunn||Akemi Kanda|
Obtainable as a 4
Noelle is a dedicated offensive support and a welcome addition to the Wind roster. By completely outshining Melody, Noelle frees up the Blade slot to be filled by more aggressive picks. Although her individual damage is rather modest, her teamwide Strength boost is potent, lengthy, and quick-charging, sealing her place as Wind’s premier Wand user for many showcases to come.
Potent Strength Boost
Best Regards enjoys high uptime between its low SP cost and innate Buff Time boosting its duration to almost 20 seconds.
Helps with Doublebuffing
Primed Defense further buffs teammates like Louise and Wedding Elisanne by supplying regular DEF buffs without a cast time.
Only Buffs Wind units
Unlike Elisanne or Gala Cleo, Noelle cannot be flexed to off-element content and is confined to Water content.
Noelle is by no means built to take hits and is prone to being one-shot by much of High Mercury's moveset.
Zephyr grants the highest individual damage boost as Noelle is more reliant on basic attacks than her single attack Skill.
Freyja sacrifices damage entirely to maximize Best Regards' uptime.
High Midgardsormr adds survivability to an otherwise squishy support adventurer.
Roc is a functional yet easily unbound budget alternative to the plethora of 5★ picks.
Budget Option: Rod of Alchemy
Pair 1: Focuses primarily on Noelle's supportive capabilities with Skill Haste and Buff Time. JotS may be replaced with Heralds of Hinomoto, and Bellathorna can sub in for Slot 2.
|Lvl 1||Increases the strength of wind-attuned adventurers in the team by 15% for 15 seconds.||
|Lvl 2||Increases the strength of wind-attuned adventurers in the team by 20% for 15 seconds.||
|Lvl 3||Increases the strength of wind-attuned adventurers in the team by 25% for 15 seconds.||
Primed Defense +8%
Increases the defense of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
Increases attack skill damage by 6%. Benefits your whole team.
Increases attack skill damage by 8%. Benefits your whole team.
Increases attack skill damage by 11%. Benefits your whole team.
Increases attack skill damage by 15%. Benefits your whole team.