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Melody

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Table of Contents

Character Tier
3

About

A devoted maid in perpetual training due to her clumsy nature. There's no way to count how many plates she's dropped or aprons she's burned. Will she ever be able to call herself a maid for true?

CV Info - English CV Info - Japanese
Sabrina Pitre Ayaka Ohashi
Wind
Blade
Support
Menace of a Maid
Obtainable as a 3

Character Stats

MAX HP 741
MAX STR 470

Overview

Melody is a 3★ Wind Blade user who fills a less offensive role than expected of her weapon class. As solo act, her low rarity and stats keep her behind Musashi and Addis, but her bread and butter is found in her primary Skill. By granting a long lasting, high uptime STR buff, Melody arguably adds more to overall DPS more than her higher rarity counterparts.

Strengths

Offensive Support

Wind is littered with Defense buffs and afflictions, but no other adventurer provides raw damage boosts that also last long and recharge quickly.

Blade User

Melody enjoys both range and mobility on top of strong Overdrive DPS.

Weaknesses

3★ Kit

With subpar stats and an incomplete resistance that soaks up two Ability slots, Melody’s base rarity shows.

HP Gated

Though one of the few Wind adventurers to feature built-in Crit, staying at full health is an ambitious task for a melee adventurer.  

Dragon Recommendations

  • Long Long plays into the Crit aspect of Melody's kit.
  • Zephyr remains the prime choice for raw DPS
  • Roc is an accessible budget option.
  • High Midgardsormr makes Melody beefier without sacrificing damage potential. 

Weapon Recommendations

Budget Option: Masamura's Pride

Wyrmprint Recommendations

Skills

Skill 1

Maid for Mayhem
Lvl 1 Increases the entire team's strength by 8% for 15 seconds.
100
Lvl 2 Increases the entire team's strength by 10% for 15 seconds.
200
Lvl 3 Increases the entire team's strength by 15% for 15 seconds.
300
SP Cost 2987 Iframe Medium

Skill 2

Tyro's Gyre
Lvl 1 Deals wind damage to enemies directly ahead.
100
Lvl 2 Deals wind damage to enemies directly ahead.
200
SP Cost 4784 Iframe Short

Abilities

Ability 1

Full HP = Critical Rate +6%

Increases critical rate by 6% when HP is full.

40
Upgrades To
Full HP = Critical Rate +8%

Increases critical rate by 8% when HP is full.

60

Ability 2

Freeze Res +25%

Reduces susceptibility to freezing by 25%.

40
Upgrades To
Freeze Res +50%

Reduces susceptibility to freezing by 50%.

60

Ability 3

Freeze Res +25%

Reduces susceptibility to freezing by 25%.

40

Co-Abilities

Strength +1%

Increases strength by 1%. Benefits your whole team.

50
Show Upgrades

Increases strength by 3%. Benefits your whole team.

Increases strength by 5%. Benefits your whole team.

Increases strength by 7%. Benefits your whole team.

Increases strength by 10%. Benefits your whole team.

Mana Circle

Total Materials Required

Individual Nodes

Mana Circle 1

Total Materials

Effects

Strength+10

Strength+10

Force Strike

Strength+11

Mana Circle 2

Total Materials

Unbind Materials

Effects

Strength+7

Strength+7

Strength+7

Strength+7

Strength+8