Table of Contents
A sprightly girl of the forest whose innocent cheer is a breath of fresh air in any situation. She wants to be taken seriously and gets angry when treated like a child—although anyone can befriend her with a sweet or two.
|CV Info - English||CV Info - Japanese|
|Julie Muise||Kana Hanazawa|
|Child of the Forest|
Obtainable as a 5
Maribelle: Child of the Forest hits hard despite her small stature. She’s a native 5★ boasting 512 Strength and accurately designated as an Attack Adventurer-- with attack Skills, Skill Prep and Skill Damage passives, her kit is outfitted fully for offense. Maintaining full HP for her first Ability is a bit of a hassle, but her ranged weapon type makes it easy to start off strong. 100% Skill Prep and the stackable debuff packaged with Save The Day make her excellent for multiplayer as well; a team of Maribelles can cripple the boss and exploit this for huge burst damage.
With Save The Day and One Step Closer, Maribelle does broad multi-hit AoE damage. Although Bog Res orients her more towards Mercury, these sweeping attacks are invaluable for Water IO at Myriage Lake.
Thanks to both Bog Res and the Wand weapon type, Maribelle can attack safely from a distance and cast Force Strikes from afar.
Adventurers with HP = 70% type Abilities can take a few hits, but Maribelle will need abundant healer support to stay at full HP.
Skill Damage dependent
While Strength affects Skill Damage, the reverse isn’t true, so regular attacks get no boost from her passives. This is virtually a non-issue with such high Strength, powerful Skills, and low SP costs, but Lily’s Strength passive warrants comparison.
- Zephyr further deepens Maribelle’s propensity for AoE damage with a Strength passive and a wide-range attack combo.
- Roc functions similarly to Zephyr, with a decent Strength passive and Tactical Vortex being a Stun-inflicting AoE.
- High Midgardsormr will still give a decent measure of Strength even though Maribelle has relatively little use for boosted HP.
- Tsumuji is more accessible and is easily unbound; he gives 10-15% purely to Strength and helps damage output when no other dragons are available.
Budget options: Rod of Alchemy
- Strength Up - Crystalian Envoy, Astounding Trick, Jewels of the Sun, Better Together
- Skill Damage - Plunder Pals, Heralds of Hinomoto, Dragon and Tamer, Resounding Rendition, Luca's Prank, Witch's Kitchen, Tough Love, Valiant Crown, Saintly Delivery, Silke Lends a Hand, Revolutionary Magic, Happier Times, Warlust, Fresh Perspective, Flower in the Fray, Together We Stand, Liber Grimortis, Mana Fount, Kung Fu Masters
- Skill Haste - Jewels of the Sun, Heralds of Hinomoto, Happier Times, Secret Friend, Enchiridion
|Save the Day!|
|Lvl 1||Deals 24% STR (x6) wind damage to the target and nearby enemies.||
|Lvl 2||Deals 25% STR (x6) wind damage to the target and nearby enemies; and reduces their defense by 5% without fail.||
|Lvl 3||Deals 26% STR (x6) wind damage to the target and nearby enemies; and reduces their defense by 5% without fail.||
Increases attack skill damage by Skill Damage +9%. Benefits your whole team.
Increases attack skill damage by Skill Damage +11%. Benefits your whole team.
Increases attack skill damage by Skill Damage +12%. Benefits your whole team.
Increases attack skill damage by Skill Damage +15%. Benefits your whole team.