Table of Contents
A young boy from the Harmonia Choir. He boasts a heavenly voice, and expects the best from both himself and others when it comes to singing. He likes sweet things a great deal, but fears this makes him seem a bit childish.
|CV Info - English||CV Info - Japanese|
|Cassandra Fan||Yuki Nakashima|
Obtainable as a 4
As a free Adventurer, Elias has some strengths, but also a few problems. His big advantage is bonus damage against Demons, in which he’s a top tier damage dealer. Everywhere else, he falls off sharply. His S1, Uptempo Chord, is a solid enough damage ability, but his S2, Virtuoso Anthem, is a disappointment, only raising Energy levels by one and having a lengthy charge time. He also can only gain 50% Curse Resistance, and Last Offense cannot be reliably triggered by a ranged Adventurer.
In any content with a Demon boss, Elias has strong damage output thanks to Demon’s Bane 25%.
Elias can provide Energy to his team, boosting damage output.
With less than 100% Curse Res, poor Strength, and slow Energy generation, Elias has very little content where he will perform well in.
Oversaturated Weapon Type
Because he has to compete with Luca, another free Adventurer, Elias comes up short in many ways since Luca does everything he does but better (save for fighting Demons).
- Cupid: The top DPS dragon, and the best hope for patching Elias’ holes.
- Lindworm: A budget Cupid who excels when MUB.
- Liger: A mixed dragon that’s inferior to pure STR options, but still viable.
- Thunderbow: Its much needed stats and active damage Skill will help Elias greatly.
- Heaven’s Bouquet: A Void Bow that allows Elias to perform in Obsidian Golem.
- Holy Bow: A very budget option that is suitable for low end content.
Elias is desperate for more damage, and should pick Skill Damage and Strength Conditional prints. Forest Bonds is easily the best Bow print, and Elias would really appreciate it. Other good options are Resounding Rendition, and Jewels of the Sun.
|Lvl 1||Increases the entire team's energy levels by one stage. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. Using any applicable skill resets that adventurer's energy level to zero.||
|Lvl 2||Increases the entire team's energy levels by one stage. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. Using any applicable skill resets that adventurer's energy level to zero.||
Level 1: 4000
Level 2: 3636
Increases skill gauge fill rate by 6%. Benefits your whole team.
Increases skill gauge fill rate by 8%. Benefits your whole team.
Increases skill gauge fill rate by 11%. Benefits your whole team.
Increases skill gauge fill rate by 15%. Benefits your whole team.