Table of Contents

Character Tier
1

About

The leader of a circus troupe that travels the continent. A tamer of dragons, she enthralls audiences by making even the fiercest of them obey her. She has a quirk of kissing people on the cheek when showing appreciation.

CV Info - English CV Info - Japanese
Danielle Ashton Maaya Uchida
Light
Lance
Support
The Sugary Star
Obtainable as a 5

Character Stats

MAX HP 793
MAX STR 483

Overview

Making her grand entrance with the Circus of Dreams banner is Annelie, a 5★ Lance user with abundant damage-related passives. She brings desperately-needed Poison immunity to the roster, and works with both the Energy and Skill Shift mechanics. Similarly to Halloween Elisanne (who she shares stats with) using these attacks in tandem leads to a sizable Strength boost. The key difference is that when both of her Skills raise Energy Levels, she can fire off enhanced attacks more frequently. Teamwide benefits are sparse, amounting to only Energy Levels, but Annelie is a self-sufficient powerhouse who pulls her own weight and then some.

Strengths

Energy-Compatible

She can bounce off of other Light Adventurers such as Lucretia and Vixel, who in turn help her capitalize on Energized: Strength +20% more often.  

Tailored for Shadow IO

Annelie is one of the few melee adventurers able to safely navigate Shadow IO, fearing neither spikes nor poison.

Inflicts Stun

The Skill name is quite literal-- Stunning Display inflicts Stun once upgraded. It’s a very brief condition, but powerful nonetheless and unlikely to be resisted by Shadow enemies.

Weaknesses

Self-Centered  

In contrast to the party buffs given by Halloween Elisanne and Dragonyule Cleo, Stunning Display is a rather ‘selfish’ Skill Shift. A personal energy level boost doesn’t feel nearly as tangible as teamwide support. Furthermore, Smiles on Parade has a low uptime, so becoming fully energized without teammate support will take quite some time.

HP Gated

Though there's some leeway in a 70% HP Ability, Annelie must stay healthy to retain her massive Skill Damage boost. By contrast, Halloween Elisanne’s Skill Damage is unconditional.

Dragon Recommendations

  • Cupid -  Grants an enormous 40/60% STR boost while also providing a teamwide burst heal and crit rate buff. Cupid effectively rounds out the support role and helps with damage as well. 
  • Lindworm - More accessible 4* option for raw power.
  • Liger / Halloween Silke - Split HP/STR picks that provide more frontline survivability.
  • Jupiter / Astral Imp / Hinata - Easily unbound budget options.

Weapon Recommendations

Budget Options: Ironside Lance, Jack-o'-Lance

Wyrmprint Recommendations

Skills

Skill 1

Stunning Display
Lvl 1 Deals light damage to enemies directly ahead, draws them toward the user, and activates "Skill Shift" if the attack connects. Phase I increases the user's energy level by one stage. Phase II increases the user's energy level by two stages. Phase III adds additional damage to the skill.
100
Lvl 2 Deals light damage to enemies directly ahead, draws them toward the user, inflicts stun, and activates "Skill Shift" if the attack connects. Phase I increases the user's energy level by one stage. Phase II increases the user's energy level by two stages. Phase III adds additional damage to the skill.
200
Lvl 3 Deals light damage to enemies directly ahead, draws them toward the user, inflicts stun, and activates "Skill Shift" if the attack connects. Phase I increases the user's energy level by one stage. Phase II increases the user's energy level by two stages. Phase III adds additional damage to the skill.
300
SP Cost 3051 Iframe Long

Skill 2

Smiles on Parade
Lvl 1 Deals light damage to enemies directly ahead, and increases the entire team's energy levels by two stages. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer’s energy level to zero.
100
Lvl 2 Deals light damage to enemies directly ahead, and increases the entire team's energy levels by two stages. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer’s energy level to zero.
200
SP Cost 10206 Iframe Long

Abilities

Ability 1

HP 70% = Skill Damage +30%

Increases attack skill damage by 30% when HP is 70% or above.

80
Upgrades To
HP 70% = Skill Damage +35%

Increases attack skill damage by 35% when HP is 70% or above.

100

Ability 2

Poison Res +50%

Reduces susceptibility to poison by 50%.

60
Upgrades To
Poison Res +100%

Reduces susceptibility to poison by 100%.

100

Ability 3

Energized: Strength +15%

Increases strength by 15% for 15 seconds each time the user is energized.

80
Upgrades To
Energized: Strength +20%

Increases strength by 20% for 15 seconds each time the user is energized.

100

Co-Abilities

HP +9%

Increases HP by HP +9%. Benefits your whole team.

170
Show Upgrades

Increases HP by HP +10%. Benefits your whole team.

Increases HP by HP +12%. Benefits your whole team.

Increases HP by HP +13%. Benefits your whole team.

Increases HP by HP +15%. Benefits your whole team.

Mana Circle

Unbind Materials

Effects

HP+13

Mana x 450
Strength+11

Mana x 550
HP+14

Mana x 450
Strength+11

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
Strength+11

Mana x 550
HP+14

Mana x 450

Unbind Materials

Effects

Strength+7

Mana x 1950
HP+16

Mana x 1550
Strength+8

Mana x 1950
HP+16

Mana x 1550
Strength+8

Mana x 1950
HP+16

Mana x 1550
Strength+8

Mana x 1950
HP+16

Mana x 1550
Strength+8

Mana x 1950