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Annelie

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Table of Contents

Character Tier
1

About

The leader of a circus troupe that travels the continent. A tamer of dragons, she enthralls audiences by making even the fiercest of them obey her. She has a quirk of kissing people on the cheek when showing appreciation.

CV Info - English CV Info - Japanese
Danielle Ashton Maaya Uchida
Light
Lance
Support
The Sugary Star
Obtainable as a 5

Character Stats

MAX HP 793
MAX STR 483

Overview

Annelie is a 5★ Light-attuned Lance user, famous for her circus trickery and friendship with Liger. As a unit, she is an all-rounder boasting great damage, team support and defensive merits through her co-ability. Annelie is comparable to fellow 5★ Light Lance user Halloween Elisanne, boasting comparable damage, and identical co-abilities. Annelie's Poison Resistance is what separates her from Halloween Elisanne, giving her the edge in Imperial Onslaught as well as certain raids, facility events and void battles.

Strengths

High Damage.

Annelie is among the strongest Light-attuned Adventurers. Although she's not quite as powerful as Odetta or Albert, she compensates with her energy mechanic and useful co-ability.

Lots of potential with Energy.

Annelie is one of the better Adventurers who can use the Energy system, as both her skills raise her own Energy level. When teamed up with allies such as Lucretia, Vixel or other Annelie, her potential explodes. Annelie's Energized: Strength 20% passive can be activated much more more often with more energy-giving adventurers.

Team Supporter

Annelie can support her team with Stun and Energy. Although small, these effects can be useful in certain pieces of content (for instance, her Stun is very valuable during Void Battles).

Weaknesses

Suffers from lots of competition. 

Annelie is overshadowed by Albert and Odetta, both who pack Poison Resistance and more raw damage. Odetta in particular is notable, since she can heal, buff allies' attack, and even debuff enemy defense.

Large SP costs.

Because of how many effects they have, Annelie's skills have long charge times. her Smiles on Parade skill is extremely expensive compared to regular secondary skills, and even her first suffers from increased cost.

Dragon Recommendations

  • Cupid: The strongest choice thanks to the 40/60% Strength boost he provides. Cupid's ability to heal and buff team critical rate are nice additions to Annelie's kit.
  • Pop-Star Siren: Although weaker, Siren's large buff to Strength and Defense makes up for it. Siren can give out a lot of Energy in her dragon form, making her perfect when Annelie is teamed up with other Energy-boosting Adventurers.
  • Lindworm: A strong budget option. A max unbound Lindworm is a stronger choice than a Cupid or Siren who isn't.
  • Hinata/Jupiter: The absolute base options. These dragons are easy to obtain, but are much weaker than those listed above.

Weapon Recommendations

  • Thunder King's Greatspear: The best option, and only real option for a well-built Annelie.
  • Thunderbolt: A decent budget option.
  • Moonpiercer: A free choice for those who obtained it during a previous event. However, it is greatly outclassed by the above Lance choices.

Wyrmprint Recommendations

Pair 1

Pair 2

Pair 3

Pair 1: Annelie's optimal setup that boosts Strength and Skill Damage, and gives some added Critical Rate and Skill Prep. Bonds Between Worlds is not a permanently available Wyrmprint, but it can be replaced with Crystalian Envoy or Astounding Trick if either is owned.

Pair 2: Better when Annelie needs some defensive power, and sacrifices only a small amount of damage. It's great for situations where a little added bulk is appreciated, such as Astral Raids or Nightmare difficulty content.

Pair 3: A good option when teamed with a defensive buffer such as Ryozen, or equipped/teamed with Pop-Star Siren.

Skills

Skill 1

Stunning Display
Lvl 1 Deals light damage to enemies directly ahead, draws them toward the user, and activates "Skill Shift" if the attack connects. Phase I increases the user's energy level by one stage, while Phase II increases it by two stages. Phase III adds additional damage to the skill.
100
Lvl 2 Deals light damage to enemies directly ahead, draws them toward the user, inflicts stun, and activates "Skill Shift" if the attack connects. Phase I increases the user's energy level by one stage, while Phase II increases it by two stages. Phase III adds additional damage to the skill.
200
Lvl 3 Deals light damage to enemies directly ahead, draws them toward the user, inflicts stun, and activates "Skill Shift" if the attack connects. Phase I increases the user's energy level by one stage, while Phase II increases it by two stages. Phase III adds additional damage to the skill.
300
SP Cost 3051 Iframe Long

Skill 2

Smiles on Parade
Lvl 1 Deals light damage to enemies directly ahead, and increases the entire team's energy levels by two stages. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer’s energy level to zero.
100
Lvl 2 Deals light damage to enemies directly ahead, and increases the entire team's energy levels by two stages. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer’s energy level to zero.
200
SP Cost 10206 Iframe Long

Abilities

Ability 1

HP 70% = Skill Damage +30%

Increases attack skill damage by 30% when HP is 70% or above.

80
Upgrades To
HP 70% = Skill Damage +35%

Increases attack skill damage by 35% when HP is 70% or above.

100

Ability 2

Poison Res +50%

Reduces susceptibility to poison by 50%.

60
Upgrades To
Poison Res +100%

Reduces susceptibility to poison by 100%.

100

Ability 3

Energized: Strength +15%

Increases strength by 15% for 15 seconds each time the user is energized.

80
Upgrades To
Energized: Strength +20%

Increases strength by 20% for 15 seconds each time the user is energized.

100

Co-Abilities

HP +9%

Increases HP by 9%. Benefits your whole team.

170
Show Upgrades

Increases HP by 10%. Benefits your whole team.

Increases HP by 12%. Benefits your whole team.

Increases HP by 13%. Benefits your whole team.

Increases HP by 15%. Benefits your whole team.

Mana Circle

Total Materials Required

Individual Nodes

Mana Circle 1

Total Materials

Effects

Strength+11

Strength+11

Force Strike

Strength+11