Table of Contents
A kind, mild-mannered knight whose bloodlust breaks free on the battlefield. While her skills are unrivaled, she tries to avoid fighting as she fears the "other" that emerges. She now needs only the courage to face herself.
|CV Info - English||CV Info - Japanese|
|Brittney Boni||Ayumi Fujimura|
Obtainable as a 4
Being the Wind counterpart to Elisanne, Aeleen fills the Support role of most Lance users with a teamwide Defense buff. Because she’s best on Imperial Onslaught-- being one of few with Freeze immunity and Slayer bonuses-- Defense Up is a welcome aid against the barrage of projectiles and small spawns. Doublebuff users will rejoice when she and Lowen accompany them.
High Buff Uptime
With Buff Time +20% (which upgrades to +25%), Vahallan Ballad can stay active nearly all of the time.
Along with enjoying her own defensive buffs, Lancers stand out of range of most Melee enemies.
Because she can’t be frozen, Aeleen becomes one of few excellent options for Water IO.
Like many Lances, Aeleen doesn’t hit as hard as dedicated DPS.
Her lack of Bog Res as a Melee Adventurer leaves her vulnerable against Mercury.
- Zephyr greatly amplifies Strength by 40-60% boost and inflicts Stun.
- Roc has the standard 30-45% boost to Strength and an excellent AoE attack, Tactical Vortex.
- High Midgardsormr pairs well with any Wind Adventurer.
Budget Option: Ironside Lance
|Lvl 1||Deals 113% STR wind damage to the target and nearby enemies.||
|Lvl 2||Deals 125% STR wind damage to the target and nearby enemies.||
|Lvl 3||Deals 139% STR wind damage to the target and nearby enemies.||
Increases HP by HP +8%. Benefits your whole team.
Increases HP by HP +9%. Benefits your whole team.
Increases HP by HP +10%. Benefits your whole team.
Increases HP by HP +12%. Benefits your whole team.