Following the original purpose of Tier Lists, the ranking of Adventurers in Dragalia Lost is done by counting their favorable matchups. Dragalia Lost may not be a 1v1 fighting game, but for its PvE content, some characters have a higher success rate than others.
Everyone in Dragalia has a niche based on their kit and resistances-- in that sense, only the specific content or “matchup” really matters. But surveying across the whole game, the Tier List favors Adventurers who do well in a number of situations. Tier Lists are misleading when taken literally, so readers are encouraged to seek out guides to Void Battles, Imperial Onslaught and Advanced Dragon Trials for more details on picking the right characters for specific content.
Factors included in the ranking are:
- Damage based on Weapon Combos and theoretical simulation data
- Resistances. Many off-resist characters can get by in Imperial Onslaught, but having the wrong resistance for High Dragon Trials makes the boss significantly more difficult.
- Synergy with other characters of the same element
- Co-Abilities and team buffs
- Status Afflictions and Boss resistances. When opposite-element bosses are immune to an Adventurer’s Affliction, that’s a poor matchup counting against that character.
- Investment, resources and game progression. Any character is fit to complete content with full Mana Cirlces and maxed equipment, but in practicality, higher-rarity Adventurers with superior Skills and Abilities advance more quickly.
After starring in Granblue Fantasy, Shadowverse, and the Levin’s Champion Wyrmprint, Albert finally rolls into Dragalia Lost as a powerful 5★ Adventurer. With devastating Force Strikes, high Paralysis uptime, and Electrification, he’s a force to be reckoned with.
Notes about Thunderous Impulse
Albert comes with an unusual Skill which recharges gradually over the course of 40 seconds. While the guaranteed SP gain is reassuring, it makes for a strict rhythm of downtime. Regeneration doesn’t start again until the 15-20 seconds are up, meaning Albert is Electrified for about a third of the battle. Still, when the buff provides another 25% Strength, inflicts Paralysis, and enhances Lightning Burst, it’s a potent bonus.
Curran makes a grand entrance as a featured 5★ Adventurer of The Accursed Archives, challenging Ieyasu for the title of strongest Shadow DPS. Where Sazanka draws power from her afflictions and Force Strikes, the Dogged Inquisitor is more straightforward, wielding two damage Skills backed by one of the highest STR stats in the game. Though lacking in depth, Curran’s kit cements him as a reliable Shadow powerhouse whose damage is mostly free of conditional gimmicks.
The Adventurer form of Brunhilda, Mym, arrives as the second Flame Gala Adventurer, wielding a Lance and fire breath. More than any other Adventurer so far, Mym is all about Shapeshifting and capitalizing on Dragon damage. All in all, Mym is incredibly potent, and looks to be well placed to be viable both in Flame and Wind content.
Note that no matter what dragon she has equipped, Mym will visually Shapeshift into Brunhilda her first time and High Brunhilda from her second transformation onwards. Her stats will still be impacted by the Abilities of equipped dragons, but her attack combos are set.
Donning a festive outfit, Elisanne’s holiday variant comes along as a premium Light Lance user. Her kit comes with all kinds of bells and whistles for support options on top of DPS that holds its own among the team. Like many Lances, her advantages come through synergistic Skills and a balanced approach to combat. While neither tanky nor a powerhouse, her contribution to the team is significant.
Notes about Sacred Maiden’s Skill Shift
An interesting mechanic introduced by Halloween Elisanne is the Skill Shift, which relies on chaining together her first Skill for added party-wide effects. These effects are as follows:
- Phase I has no effect, and is simply Halloween Elisanne’s status after using the first attack.
- Phase II is a teamwide Strength buff.
- Phase III is a teamwide regen effect.
Thanks to the SP gain effect of Mischief Maker, recharging 2450 SP for Sacred Maiden is quite easy. High damage uptime and avoiding knockback are key to keeping this cycle going efficiently.
Being the sole 5★ Staff user in the launch pool, Hildegarde immediately set a high standard for healers in Dragalia Lost. Among an abundance of Light Staff users, The Devout Oracle still stands at the top with her combination of Healing Potency and regen. Proactive healing and shielding plus the ability to remove Curse guarantees her a spot for Zodiark content, but even for the everyday Quests, Hildegarde can be easily brought along for neutral matchups outside her element.
Lily is a 5★ Water Wand Adventurer with a sharp focus on offense. The Crystalian Princess packs dual AoE attack Skills, Freeze infliction, and additional offensive passives that complements her glass cannon nature. When properly used, Lily can dominate a large portion of the game's Flame-attuned content, including High Brunhilda's Trial. Overall, Lily proves to be a versatile DPS character, especially in the hands of a skilled player.
Heralding the Lunar New Year is Lin You, Wind’s first 5★ melee Adventurer. The Kung-Fu Apprentice is an Axe wielder geared more towards offense than defense, mirroring the concepts of Sazanka and Vanessa. She further breaks the mold as the first Axe user to be centered around critical hits, which is rather counterintuitive of such a slow-hitting weapon class. That said, her kit covers shortcomings intrinsic to the weapon type, and Lin You’s brutal Criticals personify a high-risk, high-reward playstyle.
As the star of Dragalia’s Resplendent Refrain banner, Lucretia sets the gold standard for ranged Light DPS. Those familiar with Amane’s kit will quickly realize that the Songstress of the Century is superior by every metric. In addition to high damage, Lucretia introduces the Energy mechanic, taking on a secondary support role. Though the system as a whole has proven underwhelming, Lucretia sees success because Energy is merely a corollary of her Strength-boosting setlist.
The Hero King himself makes an entrance in the Fire Emblem: Lost Heroes Showcase. To declare his kit overloaded is a gross understatement; Marth packs everything from Crit to self-sustain to party support. His Skill Shift stands above all others for two reasons: Phase I has an actual effect, and Phase III is the only skill in the game to increase the entire team's attack speed. Perhaps most notable is his ability to immediately fill his team’s skill gauges after High Midgardsormr’s opening blast, whom Marth seems designed to destroy.
Mikoto: Nature’s Avatar made his debut alongside eight other 5★ Adventurers in the launch pool, and quickly became one of the most coveted pulls. He’s one of few in the roster with a means of increasing his own attack speed, and incredibly high Strength (second only to Ieyasu) paired with Critical Abilities only further enhance his massive power. Of course this comes at the cost of his ability to fulfill other roles, but as the attacker within a well-balanced team, he’s hard to beat.
Natalie teeters on the edge of death as a trickier version of Ieyasu. In place of Bleed and Crit, Natalie’s power stems from the numerous enhancements gained when below 30% HP. But unlike another risky pick like Veronica, Natalie doesn’t need to intentionally take hits. Though difficult to pilot and maintain by nature, skilled players are sure to see results rivalling those of her predecessor.
Ramona combines two key assets of Dragalia’s varying Axe users: staying power and offensive presence. Although not as burst-oriented, Ramona runs Primed Strength with a self-proc-able Strength Doublebuff and is rarely sitting at her base Strength level. She’s also surprisingly mobile for an Axe user, and is one of the few characters in the game who can change directions over the course of their Skill animation.
Summer quickly approaches! Maribelle is stuck with finals, taking the lead as Ambitions in Bloom’s featured 5★ Adventurer. Many of the strengths that her Wind counterpart possess are still applicable, as Student Maribelle is nearly a carbon copy of the original. A high risk, high reward glass cannon rounds out a ranged Flame roster that was previously dominated by Gala Sarisse. Those confident in their skills will find the schoolgirl version of Maribelle equally potent.
The princess of Embla emerges as a Shadow Wand user and a star of the Fire Emblem: Lost Heroes showcase. Bloodthirsty as ever, Veronica’s playstyle is a cycle of taking blows, unloading damage, then healing right back up. Unreliant on afflictions or HP gates, Veronica is at the forefront of the ranged Shadow DPS roster, with Paralysis immunity cementing her slot on eventual High Jupiter teams.
Xander is a 5★ Water Sword adventurer and the premier pick for clearing Imperial Onslaught (Flame) and Void Agni. His kit synergizes well with his weapon class, namely by plowing through enemies with enhanced Force Strikes and ramping up Slayer’s Strength over time. With the SP-charging Force Strikes and powerful AoE attack Skills, Xander is truly an offensive powerhouse, shredding both groups of enemies and bosses’ Overdrive Bars with ease.
Yaten enters the fray as one of Energy’s Shadow-attuned pioneers. As a support system, Energy once again makes little noticeable impact especially since Yaten is currently the only Adventurer capable of raising team Energy levels. That being said, Yaten fully embraces Energy to reach ludicrous levels of burst damage. Should more Energy-compatible Shadow Adventurers ever be introduced, Yaten would surely become a force to be reckoned with.
The Prince of Askr joins the roster as part of the Fire Emblem: Lost Heroes event. Dragalia’s first free 5★ is a self-contained powerhouse whose two damaging skills double as utility. Built-in Skill Haste and an excellent weapon class allow Alfonse to excel even without team support. Furthermore, his Curse immunity makes him a shoo-in for current and future Zodiark-related content.
The Beauty in Motion showcase transforms Zardin from a nameless understudy to Dragalia’s first 5★ Light Blade user. His weapon class enables robust neutral damage while his kit accords him the fastest Energy stacking in the game. Tragically, B!Zardin comes late to the party, facing fierce competition for a home in Shadow IO. Though powerful in his own right, B!Zardin struggles to make a name for himself among a well-established Light roster.
Despite being a free 4★ Event Adventurer, Botan pulls her weight and has several avenues for dealing damage. Her Defense label is a bit of a misnomer; Perennial Grace supports the team as a Strength buff, while Bleed ticks for significant damage over time. Thanks to scarcity in the Shadow Lance category (previously represented only by Zace), Botan finds herself as a solid Lance Adventurer pick for any Shadow party.
Elisanne is a 4★ Water adventurer obtainable early on in the Story Campaign. Though she is largely overlooked in favor of Xainfried, the Anointed Lance is coveted more for her supportive role. Fast SP gains, Buff Time, and long lance reach grant Elisanne the versatility to perform well on most any Water team.
Fleur is a Curse-immune Light Dagger user and the featured 4★ of the Hunt for Harmony. Similar to her predecessor, Fritz, the Budding Artist moves away from Daggers’ traditional Crit emphasis and focuses on attack Skills and afflictions. Paralysis is a powerful affliction that most Shadow enemies are susceptible to, and Fleur capitalizes with frequent applications and Paralysis Punisher. Crucially, Fleur’s arrival adds a fourth Curse-immune weapon class to round out eventual High Zodiark teams.
Heinwald co-stars as the leader of Accursed Archives, functioning as the truest form of a combat medic. Jack of all trades is an understatement; the Seeker of Truth packs skill damage, party buffs, and burst healing in his kit. This places Heinwald in the unique position of both premier Shadow healer and top tier ranged Shadow attacker. Staff SP gains dwarf those of Wands, so Kleimann and Cleo users alike may find themselves making room for a new team player.
Timorous Paladyn Julietta started out as the only native 5★ Axe user in Dragalia Lost. Despite her faint-heartedness, she remains among the toughest Light characters with massive HP and an endurance-based kit. Glorious Guard and Last Recovery are huge survivability boosts, while the Axe Co-Ability keeps the entire party from walking on eggshells. Topping it all off is respectable multi-target damage boosted by Slayer’s Strength. Although lacking in flashy standout traits, Julietta strikes a healthy balance between the immortal Ryozen and glass cannon Lucretia.
Karina is a 4★ Water adventurer who makes her home in Imperial Onslaught. Staying true to her defensive classification, she’s defined by her resilience. Healing Doublebuff keeps the Free-Spirited Pirate healthy even in the absence of a healer, while Axe wielders thrive in multi-target environments. Two damage skills coupled with Stun immunity make Karina a solid pick for sweeping Flame IO.
Kleimann is a versastile offensive 4★ Shadow Wand user who experiments with both Force Strikes and Skill Damage. Thanks to his Blind Res, Kleimann is ideally suited for Light IO, with an AoE-based playstyle. Kleimann is best served using Force Strikes and his Skills to devastate large waves of enemies, or in quickly breaking bosses in Overdrive. His S2 also provides CC in the form of Sleep, though it takes a while to charge.
Laranoa is the featured 5* of Hunt for Harmony and a much needed addition to the ranged Water lineup. While Lily is a glass cannon known for AOE and Freeze, Laranoa’s strength lies in her reliable single-target DPS. A Skill Haste Co-Ability and an increase skill gauge fill rate allow Laranoa to fire off attacks in rapid succession.
Unfortunately, Laranoa seems to suffer from a case of mistaken identity. Stun immunity keeps her safe during Flame IO, but Bow users are ill-suited for such high density content. She yearns to be alone with a boss, but is disqualified from High Brunhilda due to a lack of Burn Res. Those struggling with higher end Flame content will likely find better performance elsewhere in the Water lineup.
Luther is a 4★ Water dagger user who faces fierce competition from both Orsem and Dragonyule Cleo. The Passionate Dancer sets himself apart from his peers though with his reliability and IO-favored kit. His Strength and Critical Rate are independent of his health, granting him consistency as he ramps up using Striker’s Strength. Stun immunity also ensures that Luther’s combo count remains high, cementing him as a dependable source of Water DPS.
Melody is a 3★ Wind Blade user who fills a supportive role. While her low rarity and stats keep her behind Musashi and Addis, Melody's bread and butter is found in her primary Skill, which grants the entire party a long lasting, high uptime Strength buff. This allows Melody to arguably contribute more to overall DPS than her higher rarity counterparts, which cements her niche as an offensive buffer that sees frequent use, even in High Mercury's Trial.
As one of the launch pool’s 5★ Bow users, Nefaria has been subject to a variety of impressions. While cumbersome at first, her Blindness-reliant Support kit proves to be a worthwhile pursuit against single targets such as Jupiter. Player skill will be the ultimate determinant of her success; those who manage to avoid snags around Skill timing and Force Strikes will be rewarded with a strong Affliction and very high damage to Broken bosses.
Norwin is a featured 4★ of Beauty in Motion and one of two Shadow Bow users to utilize Blindness. An inversion of Nefaria’s kit, Norwin’s primary Skill inflicts Blindness while his secondary Skill deals enhanced damage to Blinded targets. Though heavily reliant on the affliction, Norwin wields a more intuitive and user-friendly kit overall, even bringing a measure of offensive support to the table. However therein lies the problem; despite sporting Blindness immunity, Norwin will find Blinding the Light IO boss exceedingly difficult. Against such a mismatch, the Anguished Author may find his 5★ counterpart a superior option for her wide AOE and safety during Jupiter’s Trials.
Orsem was released just in time for the Loyalty’s Requiem Raid Event against Flame boss Phraeganoth. Being the featured 4★ in the Gacha made him quite accessible, and as an attacking Dagger unit, he’s a valuable teammate. The release of High Brunhilda only further elevated his status as top Water DPS, with Burn Res and a Melee weapon type granting him relatively easy entry. He’s not the sturdiest of Adventurers, but with nimble control of the Dagger Combo, he can skate over most bosses’ attacks while landing Criticals left and right.
Sylas is a Wind Lance user and the featured 5★ of Visions of Amity. The Adept Aromatherapist is a direct upgrade over his predecessor Aeleen, offering superior damage, resilience, and support. Though Inspiriting Scent has an element of RNG, this does not detract from his overall effectiveness and adds another tool with which to reliably clear Water IO.
Whereas most healers have a more defensive support flavor to them, Valentine’s Hildegarde (V!Hildegarde) is all about offensive support and increasing her teams damage output while providing healing. Her defining mechanic is her Energy boost, which upon reaching five stacks increases her allies next skills damage by 50%. She’s also got an excellent debuff with her Striking Strength Debilitator, meaning she needs to take a more active role by using Force Strikes to reduce the bosses damage output.
Thanks to her Stun Resist, V!Hildegarde is best suited for High Dragon trials or Wind Event Master Challenges that feature enemies that stun. She can perform well off element in Void Agni and Flame IO as well.
Verica is the 4★ Flame Staff user who made her debut as one of the more valuable finds among the launch pool. In spite of competition with higher-rarity healers, she persistently stays relevant thanks to her powerful heals, anti-Stun kit, and Recovery Potency passives. Hildegarde's shielding and burst heals fill a diiferent niche-- Verica instead serves as a steady regen healer alongside Vixel. She’s the go-to for High Midgardsormr, and with Stun being in Flame IO, she’s a strong pick both for that quest and Wind IO where she heals on-element.
Wedding Aoi steals hearts as the co-star of the Wedding Belles showcase. Aoi’s kit shies away from a more traditional Crit focus, instead going all in on Sleep. Also unlike the usual Dagger users, Aoi grants measures of offensive support through both teamwide heals and STR buffs. Sadly overreliance on Sleep greatly diminishes her potential, as Sleep-immune targets like High Mercury invalidate much of her kit.
Wedding Elisanne is a co-star of the Wedding Belles showcase, joining the Wind roster as a literal waifu. Staying by her side is made more than worthwhile thanks to her new buff/debuff zones, providing potent yet reliable aid for her team. Though not a powerhouse in the strictest sense, Elisanne earns the rare label of dedicated offensive Wind support.
Yachiyo, Peerless Duelist, makes a name for herself as the first Light Blade user with Curse resistance and a Paralysis kit. Her S1, Blossom Flash, deals damage and inflicts Paralysis in a line. This will activate her first passive, Paralysis = Strength +15%. When Yachiyo Paralyses a foe, she gets +15% Strength for 10 seconds, but this cannot occur more than once every 5 seconds. She also has Paralysis Punisher 20%, allowing her to inflict massive damage whenever she successfully paralyses an enemy. Her S2, Peerless Heart, causes her Force Strikes to hit much harder, and with good timing she can use this with her other abilities for high burst damage.
Being the Wind counterpart to Elisanne, Aeleen fills the Support role of most Lance users with a teamwide Defense buff. Because she’s best on Imperial Onslaught-- being one of few with Freeze immunity and Slayer bonuses-- Defense Up is a welcome aid against the barrage of projectiles and small spawns. Doublebuff users will rejoice when she and Lowen accompany them.
Enemy turned ally, Alex joins the party upon completing Chapter 8 of the Story Campaign. True to her nature, the Shadow Assassin favors a more explosive, Skill-oriented playstyle as opposed to Crits and basic attacks. Given the rarity of Blindness Res, Alex finds herself at home within Light IO and stands as one of its few reliable DPS options.
Nefaria is an enigmatic winter-themed Egyptian who supports allies by shooting at them. Though her concept was a fair attempt, Dragonyule Nefaria struggles to find an identity amidst a sea of strong Water Adventurers. Her assets are gimmicky at best; applying Special Delivery is more hassle than it’s worth, and procs of Flurry Freezer are few and far between. Her stats are nothing to write home about either, so her best quality ends up being her rare weapon/element combo and seasonal exclusivity.
Joining the roster of Light Staff users is Felicia, the 4★ companion for Dragalia’s Waltz With Fate Raid event. Although the Captivating Dancer has a budget kit for her rarity, Felicia does come with a powerful Shield Skill and is the first Adventurer to provide Poison relief. 50% Skill Prep is also not bad given her high SP costs, but compared to Gacha healers with healing passives and full status immunity, she ends up ranking average among her class.
Fritz is the featured 4★ in Circus of Dreams and distinguishes himself as a powerful Dagger-wielding Light Adventurer. The Dagger Magnificence joins a shallow pool of Poison-immune Light adventurers, making him a prime candidate for clearing Shadow IO. Fritz is able to perform well in isolation or with party support, capping out at 30% Skill Damage and receiving a Strength Doublebuff from allied defense boosts.
Johanna, Untamed Warrioress, is an offensively focused axe user with solid damage abilities, but baffling resistances. With double damaging abilities in Unbridled Rage, a forward slash, and Cyclone Axe, a full AoE whirlwind, Johanna has what she needs to take down large swathes of foes. Her Slayer’s Strength further enhances this, allowing Johanna to gain power for every five foes she fells.
Where she falls sort is in her Resistances and stats. Her primary resistance, Freeze 50%, is very useful for Water IO where Johanna is at her best potential. However, she also has Poison Resistance 25%. Currently, there is no Water content where poison is consistently inflicted, so this is a bit of a waste. Her second weakness is her abysmal strength stat, which doesn’t compliment the rest of her kit well.
Karl is a 4★ Flame Sword adventurer from Dragalia’s original launch pool. Although the Hero of Justice was slightly overshadowed by the release of 5★ Naveed, he still thrives in Wind IO. In contrast to the numerous other Flame Swordsmen, his damage is more straightforward and his allies enjoy a teamwide STR buff. This attack-support hybrid approach works wonders for Emblem farming, especially when Sleep Res guarantees full attacking uptime.
Being the featured 4★ Adventurer of Springtime Spree, Ku Hai debuts as Dragalia’s first Wind Sword wielder. He’s stacked for Critical Damage with a side of rapid SP gains, making for a highly aggressive playstyle. Unlike Axe bannermate Lin You however, Sword user Ku Hai feels much more at home utilizing a heavily offensive kit. High attack speed and even higher SP gains provide plenty of opportunities to dish out punishment, while Keen Blade enables Ku Hai to cut down bosses in Overdrive.
Nurse Aeleen has managed to quell her warlust and take up a nurturing role. A direct upgrade over Ricardt, Aeleen packs both regen and burst healing along with some minor support via Skill Shift. Strong Abilities like Skill Prep and Haste are adored by healers, making Aeleen a strong pick for Flame IO. Unfortunately, Aeleen is confined to mid-tier Flame content due to her susceptibility to Burn.
Orion is a 4★ Dagger wielder and among the strongest Melee Shadow Adventurers. Dagger users are excellent in dense battles and solo boss rooms alike, and the Maiden Protector is no exception. Two damage Skills and complementary Abilities allow Orion to effortlessly weave through the battlefield while maintaining consistent damage. Inflicting frequent Blindness greatly compliments his nature as a melee fighter, enabling a more aggressive playstyle without fear of losing combo streaks.
Ranzal is the free 4★ Adventurer obtained in the Story Campaign. With tankiness, Slayer’s Strength, and even more tankiness, Ranzal is a hardy mercenary with defensive boosts that spill over to guard the whole team. His Axe is especially compatible with Slayer’s Strength, being a multi-target sweeping weapon, and the knockback from its Force Strike slows down oncoming assaults. The Freeze-Resistant Johanna may have him beat in Water IO, but Ranzal is still a solid F2P pick for any type of content, despite his reduced strength stat.
Rena is a unique take on the typical hyper-offensive nature of Blade users. Despite longtime favorite Mikoto retaining his DPS throne, Rena is not without merit. Alongside Fleur, Rena has the rare ability to immediately charge her primary Skill using her secondary Skill. Rena’s lack of consistent Crit Rate is offset by her ridiculously high Crit Damage buff, and she sports potent Abilities that provide passive sustain.
Due to the nature of Brazier Boosts’s resets, Skill Shifts will generally be a cycle of starting with Phase I, followed by Phase II and III in rapid succession.
Just like her sisters, Renee manages to break the molds set by her weapon class. Two attack Skills and Crit meet a blend of offensive and defensive support as Renee brings a smorgasbord of perks to the table. Most notably, she is the first Adventurer to feature Healing Doublebuff as a teamwide effect, allowing her to phase out the need for Aeleen and Thaniel within Flame IO entirely.
Serena joins a long line of Flame Sword users and faces steep competition from Marth in particular. Sporting a full Crit kit, the Purehearted Warrior markets herself as an upgrade over Euden, with Stun immunity granting her access to the High Midgardsormr fight. Similar to Naveed, Serena thrives in longer content where she’s allowed to rack up combos and stack her passives.
For Valentine’s Day, Ezelith forgoes her usual flips and twirls in favor of a Bow-using Support role. The Stunning Sweetheart aims for the same goals as base 5★ Ezelith, and while mostly successful, she falls short of similar Adventurers such as Gala Sarisse. Still, the debuff, Burning and combo bonuses allow her to thrive in a team context, especially for Midgardsormr-related content.
Living up to his name, the Valentine’s Guardian takes a defensive approach to the support role. While teamwide Defense buffs have been mostly relegated to Lance and Axe users, Orion becomes the first Sword Adventurer to fill this niche. Although held back by low stats and misplaced Curse Res, The Valentine’s version of Orion stays true to his base form with close-range damage and a reliable Affliction.
Vixel is the 4* adventurer featured in the Resplendent Refrain Summon Showcase, joining a massive pool of Light-attuned healers. The Musical Maestro maxes out at 39% Recovery Potency while at full health and under Agitato Assault, making his regen heal incredibly powerful. Vixel, along with banner-mates Lucretia and Pia, are the pioneers of the Energy Levels support system. Only time will tell if Vixel becomes a valuable Energy-inclined healer, as he currently struggles to make a name for himself among his many peers. As it stands, Agitato Assault feels lackluster when it could be replaced with a second heal, a shield, or even a DEF buff.
At long last, the Wind Staff pool receives some new blood in the form of Wedding Xania. Sporting both burst and sustained healing, the Magical Bride makes a name for herself by braving perils of Water Imperial Onslaught while still remaining a viable High Mercury pick. Although she needs full HP to reach her full potential, Xania establishes her case for replacing longtime favorite Lowen as preferred Wind healer.
Xioa Lei has finished her calculations, and is ready to prove her place in the meta. Her kit is focused around providing team support, especially for Critical Damage thanks to her S2, Tactical Analysis. Like most Wands, she’s also focused around skill damage, with her first skill Flash Strike providing a decent nuke. With her poison resistance, Xiao Lei is best suited for Shadow Imperial Onslaught.
Xuan Zang is the 4★ Adventurer coming with the Echoes of Antiquity Raid Event. Although largely overlooked in favor of Gala Mym, the Erudite Sealer performs well without the need to Shapeshift. Xuan Zhang’s kit revolves around keeping enemies debuffed to deal enhanced damage, a feat supported by allies like Student Maribelle and Vanessa. High Lance SP gains complement two damage skills nicely, leading to high debuff uptimes and a strong offensive presence.
Zace the Bone Collector is a solid addition to any roster, being a damage-focused Shadow Lance user. For a 3★ Adventurer, Zace’s kit is exceptionally optimized, making him a great pick to invest in. He boasts two solid damage skills in Skull Hunter and Bone Slinger, which are both straightforward frontal melee attacks. Even better, his ability is an unconditional +20% Skill Damage modifier, allowing him to hit hard. He has good resistance with 75% Paralysis res, making him a great choice for Jupiter’s trials, though he needs a wyrmprint to hit 100% resistance.
Zace's main weakness is his frailty, though this is somewhat made up for with his HP Co-Ability and by maintaining a safe distance from targets.
Aoi the Impassioned Ninja comes as a natural 3★ Flame Adventurer wielding a Blade. She’s notable for her great weapon type and powerful Skills, which also have low SP costs. As far as damage-dealers go, Aoi is straightforward yet effective, best suited to Imperial Onslaught and Void Zephyr due to her Sleep Res.
Erik, Feral Noble, is a 3★ Shadow Axe user with a kit built for Force Strikes and AoE Skill Damage. With two attacking Skills Erik consistently delivers serious damage, while his Abilities augment the potency of his Axe’s already excellent AoE Force Strikes.
With Blind Res, Erik is ideally suited to Light IO, where the hordes of enemies can be cleaned up by wide Force Strikes and whirlwind damage.
The Loving Preacher Estelle is a member of the rather oversaturated Light Staff user club. Aside from having two dedicated healing Skills, Estelle doesn’t bring anything especially interesting to this category aside from bonus damage on Force Strikes. While the multiplier for Overdrive damage is highest on Staves, her healing role and the corresponding HP builds will equate to little Strength. Split resistances to Curse and Sleep also drag her down somewhat, but Estelle is an otherwise strong starting healer.
Euden, the protagonist of Dragalia Lost, is a Flame-attuned, Sword-wielding 4★ Adventurer. Among the Flame element he sets himself apart thanks to guaranteed availability, a great Weapon type for Force Strikes, and 100% Resistance to Stun. Boosted Player EXP is also invaluable for progression, through the ability won’t contribute to combat.
Dressing up for the occasion, Halloween Althemia retains some of her former offensive capabilities in the form of Bitter Trick, an AoE attack that also heals. This skill proves especially effective against groups of enemies, as she recovers health based on the total amount of damage Althemia dishes out.
Edward, the Bloodsucking Butler is a seasonal 3★ and the first Light Blade adventurer, debuting on the Halloween Fantasia showcase. Unlike his Shadow version, Halloween Edward is fully offensive. He gains the ability to heal via his Nightmare Waltz skill, an AoE that attacks around Edward and heals based on damage output.
What he gains offensively he loses defensively, as he has the some of the lowest HP compared to other light units. However, he makes it up with his strength, which can be boosted higher with his Full HP = Strength passive. Though it is difficult to maintain full HP, with a healer such as Hildegarde or Verica, Edward should see no problems.
Jumping into battle with his axe, Linus the Bantam Hero is a defensive front liner with double damage skills and a HP 70% defense passive. He’s not got a lot to stand out from the crowd, as HP is high and STR low as is standard for a defensive adventure. He has Curse Resistance, and can perform passably well in Jupiter and Void Chimera, but isn’t a stand out in either.
Luca is a 4★ Light Bow adventurer obtainable from the Story Campaign. Being one of four total Light Bow users, the Woodland Archer struggles to find an identity in competition with several strong ranged Light Adventurers. His resistances are scattered, and his stats are low even by 3★ standards. Despite this, Luca finds his saving grace in maintaining Paralysis, an affliction that plagues several Shadow bosses. Where Rawn shines in Shadow IO, Luca makes his home in Zodiark Trials where he’s unpressured by mobs of enemies.
Humming a supporting tune, Pia takes the stage as a Wind Lance user. Her kit is built around providing an Energy buff to her team, and building her own energy to hit with her first skill, Ka-boom!, a line damage attack. Unfortunately, Pia builds Energy at a fairly slow rate, with her S2 Cheer Up Chums! having a long charge time and only raising energy by a single stage. Her Energy Double Buff is useful, but she has no way to trigger it herself, and it only affects her energy level.
Pyrotechnician Su Fang is the freebie Adventurer of Dragalia’s Skyborne Spectacle event. Sporting the slightly novel Wind and Dagger combo, he’s a decent upgrade over Francesca with unconditional +20% Skill Damage and a self-buff for Strength. Aside from these rarity upgrades however, he’s got the weaknesses typical of Raid allies: a situational Bane Ability, and only 50% Res against a single Affliction. Su Fang still proves a reliable and evasive attacker against Valfarre, but in an element saturated with powerful melee attackers, he may find himself on the bench.
This ex-Marine is by no means a first choice among the playerbase; because he has only one healing skill, many find it difficult for Thaniel to keep up with the demands of the average team. Yet for High Brunhilda, he’s the best option-- nobody else can clear Burn status, and Seafarer’s Pride blocks a bit of incoming damage. Burn Res and access to additional healing with the Marine Staff make Thaniel a staple for the fight, and a solid option elsewhere for on-element healing to Water Adventurers.
The Meandering Mage Xania is a 3★ Flame Wand user with a kit designed to make her enemies go up in smoke. Her S1, Ivyblaze, is a line damage skill, whereas Pyroblossom is a target-centered AoE blast. Both of her skills have good charge times and damage multipliers, and her passive +20% Skill Damage boost makes them hit even harder. For a 3★ Adventurer Xania has an excellent Strength stat, but this comes a the cost of flexible HP. Her 75% Stun Res also means that, with a little help from Wyrmprints, Xania can perform well in Dragon and even High Dragon trials.
Yue is the featured 4★ of Visions of Amity and Dragalia’s second Flame Axe wielder. Contrary to Vanessa’s hyper-offensive nature, the Hungry Hunter takes a more unusual approach. Paradoxically, Yue makes herself easier to kill while trying to outlast her enemies. Attempting a sort of berserker/brawler-type build, Yue risks life and limb but fails to outshine her predecessor and may end up relegated to auto-battling Wind IO.
As a free Adventurer, Elias has some strengths, but also a few problems. His big advantage is bonus damage against Demons, in which he’s a top tier damage dealer. Everywhere else, he falls off sharply. His S1, Uptempo Chord, is a solid enough damage ability, but his S2, Virtuoso Anthem, is a disappointment, only raising Energy levels by one and having a lengthy charge time. He also can only gain 50% Curse Resistance, and Last Offense cannot be reliably triggered by a ranged Adventurer.
Joe, the Fire’s Fletcher, is a 3★ Flame Bow Adventurer with a kit focused around inflicting Burn. His S1 is a standard bow Line Damage shot, but his S2 is what his kit is based around, inflicting Burn in a line to enemies. His first passive ability boosts the chance of inflicting Burn when at full HP by 40%, but this is problematic as Joe has no innate recovery or defensive abilities. Thanks to his Stun resistance, Joe performs adequately in Dragon Trials and High Dragon trials with investment.
Raemond, Loyal Servant, is a Light Attuned Sword Adventurer who is a straightforward front line brawler. He has two damaging abilities, one a frontal attack and the other a full circle cleave, and a passive Last Defense ability to keep him in the fight longer. With his poison resistance, Raemond is best suited to Dark IO or event challenges. He possesses decent strength, but his HP is on the low side.