This Tier List details the best Adventurers in Dragalia Lost, presented as a set of recommendations for team building, rerolling and Gacha pulls. Please keep in mind this list will be continually updated as the game adds and patches content.
12-19-2018
Change Log
  • 2018/12/19 - Miracle of Dragonyule Update; Added Dragonyule Cleo, Nefaria, Xander
  • 2018/11/30 - Resplendent Refrain Update; Added Lucretia, Vixel, Pia, Elias, expanded all explanations, added descriptions for each tier
  • 2018/11/20 - Winds of Hope Update; Added Louise, Lowen, Pietro; Addition of Tier 6 (Tier 1 was split) and corresponding shifts
  • 2018/11/05 - Kindness and Captivity Update; Celliera, Vice, Ryozen demoted; Karl and Euden promoted
  • 2018/10/21 - Halloween Update
  • 2018/10/12 - Tier List Revision
  • 2018/09/28 - Initial Release
Adventurer Tier List

Rankings

Tier List Graphic

Criteria

This iteration of the GamePress Tier List aims to spotlight the most versatile Adventurers who excel in a single-target environment against the opposing element. Those who thrive specifically in multi-target environments such as Imperial Onslaught have a + next to their name indicating that in the right combat situation, they effectively move up a tier.

Many of these decisions are guided by the Weapon Combo Calculator, which can estimate DPS for each weapon type. Thanks to this, SP gain and Overdrive Damage can be evaluated and used to compare Adventurers objectively.

Our selections are guided by a few assumptions:

  • High damage output is favored to avoid timing out on quests.
  • The list applies to regular Dragon Trials, Imperial Onslaught, Challenge Battles, and elemental Raids.
  • Speeding up boss cycles helps both with increasing damage and reducing attacks to the party. Therefore, Force Strikes and skills that punish Overdrive or Break are typically favored over skills such as Gauge Inhibitor.
  • The Adventurer is controlled by the player.
  • Status Resistances are compared to the conditions typically afflicted by the opposing element.
  • Adventurers are assumed to be fully unbound with complete Mana Circles and the stat bonuses of 5★ weapons. Specific equipment from the Gacha (Dragons and Wyrmprints) is left out due to the random nature of summoning.  

Filter

Element
Class
Weapon
Resistance
Rarity 3 4 5

Tier 1

The absolute best in Dragalia lost. These Adventurers reach the highest potential numbers for damage and healing, with some even bringing support skills applicable to any situation.

Xander
Explanation

Kit Overview

➕ This adventurer thrives in multi-target environment.  

Summary

Xander is a Force Striking machine wielding a Sword, enabling him to shred through the Overdrive bar and race towards Break state. Striker’s Strength bonuses are situational and ramp up in nature, but they (along with Stun immunity) only further expand his capabilities to Imperial Onslaught and crowded quests.

Why This Tier?

  • The Sword Combo boasts the highest overall DPS and Overdrive damage of any weapon type, making Xander the perfect character for Breaking bosses quickly.

  • Both Majestic Tide and Royal Maelstrom have lower SP costs, providing access to frequent AoE damage in spite of the Sword’s short range.  

Xainfried
Explanation

Kit Overview

Summary

Xainfried, being built around Shapeshift boosts, somewhat misses out on opportunities to deal self-sufficient damage and Dragon’s Claws also take some time to ramp up, limiting his options. But on Quests and Raids where players wish to target a particular enemy or body part, Xainfried offers excellent support for burst damage. The defensive capabilities of Lances (which enable attacks from afar) also keep him alive, making Xainfried a well-rounded character.

Why This Tier?

  • As a character built around shapeshifting, Xainfried wants Dragon Haste but instead wields a Lance. Still, it’s a respectable weapon type for attack speed, range and survivability. Recent changes to the Lance, such as a longer Force Strike range and removal of knockback, also improve outbound damage.

  • Guardian’s Fury, being a teamwide Strength boost, amounts to massive extra damage against single targets. 

  • Dragon Time passives are currently scarce, making him arguably the best Adventurer for Shapeshift support, but this is contingent on having a strong Water Dragon.    
Maribelle
Explanation

Kit Overview

Summary

Maribelle is a solid attacker complete with debuffing and multi-hit AoE Skills. She can’t always have full HP for her Skill Damage passive, but the movement flexibility of a Wand (plus Bog res for relevant quests) gives plenty of room to evade.

Reasons for Placement

  • Huge blast AoEs mean Maribelle wipes the floor of additional spawns, especially with her combo of Skill Prep+Skill Damage passives. Supplementing Skill Haste with a Wyrmprint or the Bow’s Co-Ability only further compounds her focused Skill damage.
  • Although her attacks deal adequately with abundant spawns, Maribelle users need to be careful of taking chip damage in chaotic challenges. Regen healers make especially good teammates for her.
Hildegarde
Explanation

Kit Overview

Summary

Hildegarde is easily among the strongest healers in Dragalia Lost, with 70-100% skill prep and a healing potency buff that stays active above 70% HP. She burst heals the whole team or can mitigate the stress of battle with Sacred Guardian’s shield and regen effect. Thanks to Light typing, she also has neutral matchups with Flame, Water and Wind and no elemental weaknesses.

Why This Tier?

  • Staff combos don’t do a lot for damage, but their Force Strikes can help marginally in Overdrive.
  • Strong healing passives ensure that teammates will be back in the green with Radiant Savior.
  • Because she lacks targeted healing, allies may be knocked out in Raids when caught in a large attack. Chip damage, however, is easily patched up or even prevented with Sacred Guardian.  
Mikoto
Explanation

Kit Overview

Summary

With both Strength buffs and a Skill that increases attack speed, Mikoto reaches unparalleled DPS. His critical-based Abilities are just icing on the cake, especially when the Blade weapon type has a universally applicable Co-Ability.  

Why This Tier?

  • So far critical skills have been mostly limited to Daggers, so it’s a unique advantage for a Blade user.

  • Being a fragile attacker, Mikoto is vulnerable to any situations involving unavoidable damage such as High Midgardsormr and Imperial Onslaught. He will need ample equipment bonuses for these fights.

Lily
Explanation

Kit Overview

Summary

Lily is a well-rounded and straightforwardly powerful character. Keeping her HP full for a Strength boost passive is tough, but like with other Wand users, the weapon type allows vigilant evasion.

Why This Tier?

  • 511 max Strength is incredibly high.

  • With high Attack and significant boons to both Skill Damage and Skill Prep-- plus guaranteed freeze with Glacial Blossom-- she can debilitate foes and hit hard.

Halloween Elisanne
Explanation

Kit Overview

Summary

With Skill-Damage based DPS and support rolled into one, Halloween Elisanne pulls her weight while also helping teammates with Strength Up and Regen. Her Lance Force Strikes and the effect of Mischief Maker both charge Skills frequently, so cycling through the various buff stages of Sacred Maiden becomes easy. Her kit is only further sweetened by Gauge Accelerator, which shortens the amount of time bosses spend in Overdrive.

Why This Tier?

  • Lances have the second-highest DPS and SPPS of all weapon types, making it the ideal weapon type for charging Sacred Maiden and other boosted attack Skills.
  • An unconditional 25-30% boost to Skill Damage is not only high in magnitude, but has superior uptime to similar passives on other Adventurers.  
Dragonyule Cleo
Explanation

Kit Overview

Summary

With multiple stacked utilities built into her first Skill and a Strength-boosting passive, Cleo hits hard and buffs the team comprehensively. She also stands out with self-sufficient ways to raise Energy Levels (both through Starlit Gift and the 35 Hits = Energy Level Up Ability) and high Strength.

Why This Tier?

  • Being geared towards Strength over criticals leads to very reliable damage, although further research could reveal Critical Damage as the better method in Dragalia Lost. It’s RNG-dependent, but also can raise the ceiling for damage output in the event of favorable rolls.

Ieyasu
Explanation

Kit Overview

Summary

Bleed, Critical Rate Up, Critical Damage and high Strength converge on one character to make Ieyasu the leading powerhouse in Shadow. With bleed being universal to all bosses-- as currently none are immune to it-- and stackable with other status effects, it’s powercreep incarnate.

Why This Tier?

  • If Sakura Flurry lands as a critical, subsequent Bleeding ticks will also land as criticals (and be boosted by the applicable Critical Damage bonuses).
  • Self-healing through Blade Formation adds survivability to an otherwise frail Blade user.

Sazanka
Explanation

Kit Overview

Summary

The first Shadow Axe since Erik, Sazanka sets a new precedent for AoE Shadow damage. She isn’t resistant to Blind, so may suffer in Light IO, but inflicting Sleep through Force Strikes allows her to target many foes with her Axe.

Why This Tier?

  • Bleed is incredibly powerful, and can be spread far using the low-SP Dancing Blossoms.

  • Gauge Accelerator reduces the amount of time needed to Break bosses.

  • Boosted Force Strikes make her an excellent teammate for rushing bosses.

Addis
Explanation

Kit Overview

Summary:

Although seemingly redundant to Musashi, Addis steps it up a notch with Bleed status and very high Strength. Landing Bleed with Bamboo Cutter can be tricky, but with stackable ailments and two types of Punishing passives, synchronizing every part of Addis’s kit is extremely rewarding.

Why This Tier?

  • Freeze immunity, which is currently slightly scarce compared to Bog, distinguishes him as a strong character for Water IO.

Botan
Explanation

Kit Overview

Summary

Despite being a free event Adventurer, Botan deals ample indirect damage both through Bleeding and her teamwide Strength buff, Perennial Grace.   

Why This Tier?

  • Bleed ticks slowly but deals heavy damage over time.
  • Skill Prep makes it even easier to fire off her teamwide buff and Bleeding Skill, Petal Piercer.

Tier 2

These characters are reliable in many types of content, whether through high damage or strong support. Their weaknesses, if any, do not detract from distinguishing strengths.

Ezelith
Explanation

Kit Overview

Summary

Ezelith has the strength and speed to deal excellent sustained damage, debuff enemies with Brilliant Inferno, and provide a long window of iframes using Howling Meteor. For combat against smaller foes and minions, she still performs well with broad dagger attacks and a spinning Force Strike.

Why This Tier?

  • The Dagger combo has ample opportunity for Force Strikes, especially for punishing Overdrive.
  • Her Defense Down debuff with Brilliant Inferno is quite brief, but increases outbound damage for all teammates.  
Julietta
Explanation

Kit Overview

Summary

➕ This adventurer thrives in multi-target environment.

Julietta is tailor-made for crowds with her Slayer bonus toolkit. She often finds herself in a position where, depending on the content, she could be either the optimal choice or (thanks to versatile typing) a pretty strong one.

Why This Tier?

  • As an Axe user Julietta’s damage is sometimes limited, but its wide range and crowd control capabilities make up for this.

  • Slayer's Strength can offset the Axe's limited damage potential in certain content, while Last Recovery is ideal on a sturdy Adventurer who gravitates toward the frontlines.

  • While Julietta is limited in most single-target fights, she excels in content such as Imperial Onslaught against large quantities of additional spawns with excellent survivability, AoE damage and knockback immunity obtained through Glorious Guard.

Verica
Explanation

Kit Overview

Summary

Verica is a solid healer with excellent passives and two healing skills, one of which applies Regen for a low SP cost. Add in her compatibility with Phoenix and Stun Immunity and she’s easily the best healer for a number of quests. Hildegarde supports the team more comprehensively, but for proactive regen healing and targeting the teammate most in need, Verica the best option for Flame teams.

Why This Tier?

  • Verica’s passive that boosts healing power at full HP pairs especially well with her own regen.

  • High Midgardsormr is one of her obvious strengths thanks to Stun Immunity, plus a targeted heal such as Time’s Respite is ideal for saving allies caught in a devastating boss attack.

Karina
Explanation

Kit Overview

Summary

Karina is a tough pirate with ample survivability buffs and the area-clearing Axe weapon type. Healing doublebuff and Raging tide (which derives bonus damage from stacked buffs) only further compliment her longevity, and +50% Skill Prep is a nice additional Ability.

Why This Tier?

  • Low SP costs and Skill Prep help offset the slow SP gain typical of Axe wielders.
  • Synergy with healers such as Thaniel, Cleo, Lowen, and Hope opens up many team building options.
Kleimann
Explanation

Kit Overview

Summary

Between his Force Strikes and boosted Skill damage, Kleimann excels at damage output. Being a Wand user also give him great flexibility in movement and positioning, allowing him to dodge freely without the restriction of finishing a combo.

Reasons for Placement

  • Force Strikes and Skill Damage (on a character with two attack Skills) make a double blessing. However, with the Wand’s Co-Ability and his second passive, Kleimann would prefer to have Skill Damage or Skill Prep as his first passive.
  • Kleimann is best at maneuvering around single targets such as Jupiter, and falters when under duress. The constant spawns of Imperial Onslaught make this mode tougher for him, but thankfully his Force Strikes can hit a wide radius for strong AoE damage.
Musashi
Explanation

Kit Overview

Summary

Musashi is one of very few Adventurers with Overdrive Punisher, a valuable asset for rushing into Break state. With the nimble Blade weapon type and a Poison-inflicting Skill, Musashi has many opportunities to deal damage and remains vigilant in every phase of battle.

Why This Tier?

  • Blades have okay DPS, but derive their main advantage from broad strokes and large hitboxes. With a long-lunging Force Strike, Musashi can hurt foes while also moving about the map to avoid damage.
  • Although it only lasts for five seconds, Force of the Wind is among the highest Strength boosts available in Dragalia Lost.
Orion
Explanation

Kit Overview

Summary


➕ This adventurer thrives in multi-target environment.

Blindness, Flurry Devastation and 50% Skill Prep make Orion a solid Shadow Dagger user. With two AoE attack Skills, he can clear out random spawns and rack up combos for furhter Critical damage.

Why This Tier?

  • Daggers are one of the best weapons types for hitting broad areas, which along with Paralysis immunity makes Orion ideal for Imperial Onslaught.
Orsem
Explanation

Kit Overview

Summary

As a dagger user, Orsem has high damage output and excellent combos with a kit based around critical damage. Both of his attack skills provide a good duration of iframes, with Flurry Edge being especially fast-charging and frequently available. Further up his Mana Circle, Triple Salchow inflicts guaranteed freeze as well.

Why This Tier?

  • Daggers do respectable damage and hit frequently, making Orsem’s critical-based kit perfect for the weapon type.

  • His rarity and classification as an Attack Adventurer equate to high Strength.

Naveed
Louise
Explanation

Kit Overview

Summary

Louise makes a strong case for Bows with her Poison kit, Strength Doublebuff and Overdrive Punisher. She stands above the rest, having no dependency on Force Strikes or full HP, and synergizes well with Wind Adventurers such as Aeleen and Eleonora.

Why This Tier?

  • Bows suffer from some latency in Force Strikes, but their ranged damage combos remain respectable, especially with Strength Doublebuff active. Only drawback is that a  ranged character rarely makes use of the initial Defense buff.
  • Poison damage is reliable, and two damaging skills go well with the Bow’s Skill Haste Co-Ability.
Lowen
Explanation

Kit Overview

Summary

Lowen is the 4★ Staff user Wind desperately needed, and is excellent even by non-elemental standards. With Bog cleanse, Skill Prep and a Recovery Potency passive, he's focused entirely on healing and support. Although he lacks the instant regen or shield skills of other healers, his defense buffs work perfectly with other Wind Adventurers such as Aeleen and his sister Louise.

Why This Tier?

  • In addition to being the highest-rarity option for a Wind team, Lowen has strong passives that amp up his healing even further.  
  • Winds, Protect Us becomes Regen once maxed out, making him ideal for surviving long, grueling challenges with multiple spawns.
  • Skill prep is also incredibly helpful on healers, Lowen being no exception.
Lucretia
Explanation

Kit Overview

Summary

Being a Light Wand Adventurer, Lucretia sets a high standard for ranged Light Damage and Strength boosts. Unlike others with the Energy mechanic, Lucretia’s buffs come as a secondary effect to already powerful skills, one of which boosts her own Strength. Between Crescendo Chorus and Strength-Energy doublebuff, she’ll be raising her own power constantly with some benefits even spilling over to the team.

Why This Tier?

  • The long-term efficacy and applicability of Energy has yet to be seen, but the feature has potential.

Tier 3

Tier 3 consists of strong, versatile characters who excel in their roles. Many of them have limitations, but these are easily patched up with compatible teammates or readily available equipment.

Euden
Explanation

Kit Overview

Summary

Euden is a solid attacker with good stats, two powerful attack Skills, and of course, the Player EXP boost. His Experience boost has unparalleled utility, but because it doesn’t help in combat, he is reduced somewhat in performance. Dragon’s Claws, being a ramp-up skill, is also limited for boss fights.

Why This Tier?

  • With his availability, high Strength, and Stun immunity, Euden is a popular choice for High Midgardsormr.

Elisanne
Explanation

Kit Overview

Summary

Elisanne gets great range with a Lance, and Brave Bastion provides a huge boon as a strength boost with Buff Time duration.

Why This Tier?

  • Having Stun Res as her third passive and only partial Burn resist makes Elisanne less than optimal for either Brunhilda’s Trials or Imperial Onslaught.

Hawk
Explanation

Kit Overview

Summary

As a sustained Wind damage dealer, Hawk has the stats and toolkit to easily carry his weight on a team. However, between slow Force Strikes on bows and the timing constraints of Stun Punishing Skills, getting the most out of him is tricky. Still, Stun is an incredibly powerful status effect and will be worth the trouble against opponents who aren’t immune to it.

Reasons for Placement

  • Bow latency is still an issue, but overall they have broad attack angles and decent SP charge. 8% Skill Haste also will help slightly mitigate the SP costs of Hawk’s Skills.

  • The efficacy of his first Skill is limited when Stun is removed on hit. Keeping the effect would be ideal for making the most of his Stun Punisher passive.

Nefaria
Explanation

Kit Overview

Summary

➕ This adventurer thrives in multi-target environment.

Although limited for the same reasons as other Bows, Nefaria stands as among the best Shadow attackers and fulfills a support role with reliable Blind. Inflicting Blindness based on Force Strikes is her weakness, with the radius of Bow Force Strikes being so easy to maneuver out of. Still, respectable damage makes her among the best selections against enemies who are susceptible to Blind.

Why This Tier?

  • Removing Blindness on hit makes Night of Antiquity weaker and more tricky to use than it should be.

  • Because Bows have broad attack angles and decent range, Nefaria gains an edge over crowds.

Vanessa
Explanation

Kit Overview

Summary

Vanessa hits like a truck and thrives on the combination of a Force-Striking Ability and the Axe weapon type, which does massive AoE damage. This is ideal for crowded challenges, but she’ll do well against single targets as well. High burst damage for Overdrive state and a defensive co-ability make her a great teammate on any content.

Why This Tier?

  • The Axe has middling DPS and Overdrive damage but excellent range, making Vanessa perfect for the frontlines.
  • The Force Strike bonus Ability helps chunk the Overdrive bar, but Last Offense is a more risky and situational passive that only activates once per quest. A boost to Skill Damage would have been preferable for buffing damage from Scarlet Geyser and Crimson Impact.
Aeleen
Explanation

Kit Overview

Summary

As a support with increased Buff Time, Aeleen is perfect on teams with Doublebuff users such as Louise. Even without those effects, the Defense Up buff reaches a decent magnitude and Slayer’s Strength facilitates improved damage on longer fights.

Why This Tier?

  • The Lance has excellent DPS and SP charge, so Valkyrie Blast can be activated frequently.

  • Slayer’s Strength tends to pair well with Defensive buffs and survival-based content, making her a good teammate for Imperial Onslaught.

Luther
Explanation

Kit Overview

Summary

Luther has excellent damage skills, one of which debuffs for teamwide increased damage. Flurry Devastation and Stun immunity complement this kit nicely.

Why This Tier?

  • While Striker’s Strength grants incredible damage potential, longer challenges may lack the opportunity to ramp-up his offense.

Eleonora
Explanation

Kit Overview

Summary

Another status Bow user, Eleonora relies on Poison to do chip damage. Having two low-cost Skills that inflict the status makes this strategy easily accessible, though not all bosses will be susceptible to it. She is also limited by a Full HP skill where an HP=70% passive would be preferable.

Reasons for Placement:

  • Eleonora is a solid Wind Bow user, but Hawk and Louise surpass her raw damage.
Amane
Explanation

Kit Overview

Summary

Amane packs the great combo of 75% Skill Prep, a Skill Damage Co-Ability and Broken Punisher. She mainly stands out with the skill Hallowed Raiments, which boosts Strength in addition to increasing max HP for the duration of a quest.

Why This Tier?

  • With good timing, Hallowed Raiments with Broken Punisher allows for massive burst damage against bosses.

  • Hallowed Raiments becomes regen once the upper limit is reached, giving her a slight edge for sustain which is unusual among Wands users.

Aoi
Explanation

Kit Overview

Summary

As one of the few adventurers with Overdrive Punisher, Aoi is a great pick despite her low rarity. Great offensive skills with AoE damage compliment her loadout.

Why This Tier?

  • The Blade weapon type is among the best for Overdrive Punisher, with the third-strongest Force Strike.  

Karl
Explanation

Kit Overview

Summary

➕ This adventurer thrives in multi-target environment.

Karl is a solid Flame attacker, bringing Slayer Bonuses for IO and a teamwide Strength buff. With Swords being such a nimble weapon type, and Dragon Haste a versatile Co-Ability, Karl fits nicely into almost any Flame team. He is however held back by rarity, and like Ezelith, lacks the Stun Resistance to excel on High Midgardsormr.

Why This Tier?

  • Soul Ignition (a 10% Strength buff lasting 15 seconds) and a low-maintenance Strength Passive keep Karl’s damage high, especially since he’s a Sword user.
  • Slayer’s Strength will rarely activate on boss fights unless Karl can reach all of the smaller enemies spawning.  
Celliera
Explanation

Kit Overview

Summary

Celliera’s high speed and attack paired with a fast yet wide-range weapon type makes her an offensive staple. Guaranteed freeze and a wide-reaching Force Strike help in both crowded and single combat alike, while her Strength buff co-ability benefits everyone on the team.

Why This Tier?

  • Aside from Phraeganoth, Thaumian’s Bane is only useful against Slimes, who are relatively weak enemies. This amounts to a wasted first passive slot.

Zace
Explanation

Kit Overview

Summary

Zace’s Skill Damage +20% Ability sets a precedent for strong damage output, and his two skills compliment this by adding solid AoE damage. Unfortunately, his potential is held back due to his bare-bones 3★ kit and lower stats.

Reasons for Placement

  • Skill Damage +20% is among the best passives for a character with two attack skills.
  • Being an Attack-geared Adventurer with the Lance weapon type gives Zace survivability despite hitting hard. The Lance Combo allows rapid knockback damage from a safe distance (relative to other melee weapons) while an HP up Co-Ability gives a slight edge to team survivability.
  • His lack of a third passive is unfortunate, but among the 3★ rarity Zace is well-adjusted to many types of content.
Melsa
Explanation

Kit Overview

Summary

Melsa is an odd Adventurer, labeled as support despite being excellent for DPS. Although she provides no buffs, debuffs or status ailments, she’s a decent pick for filling out any Flame team.

Why This Tier?

  • While it’s worth noting that Physian’s Bane works on enemies other than Hypnos, this skill amounts to a wasted slot.

  • Having two low-SP attack skills (with short cast times) and the nimble Dagger means she can hit hard and rack up combos quickly.

Sinoa
Explanation

Kit Overview

Summary

Among the first true support Adventurers, Sinoa stands out for her ability to provide lengthy party-wide buffs. The obvious flaw, however, is that specific buffs can no longer be timed around combat phases. Still, these capabilities, alongside decent damage potential as a Wand user, make Sinoa a solid pick among the 4★ pool.  

Why This Tier?

  • Buffs can’t be timed around Overdrive or Break, so Sinoa falters on any content that involves min-maxing stats. But for AI-driven, single-player content, defensive buffs can help the survivability of clumsy teammates.

Dragonyule Nefaria
Explanation

Kit Overview

Summary

With a Skill Damage passive, shielding, Energy, and access to Freeze, Dragonyule Nefaria’s support capabilities are broad. Unfortunately this comes at the expense of depth, as her toolkit is unwieldy in practice. Her Shield maxes out at 15%, while the Freeze chance granted by Flurry Freeze is very low.  

Why This Tier?

  • Bow Force Strikes have seen tremendous improvement, making Special Delivery a more accessible Skill.

  • She relies on teammates to get full mileage out of Energy levels.

Dragonyule Xander
Explanation

Kit Overview

Summary

Although well-rounded and supportive, Dragonyule Xander’s Energy capabilities rely on party support and Striker’s Energy, the latter of which only applies to himself. Still, Stun Immunity and Striker’s bonuses make him ideal for Flame Imperial Onslaught, much like his 5★ version.

Why This Tier?

  • A Support kit hurts him a little, since Wands typically use various offensive passives (such as Strength Up, Skill Damage or Force Strikes) to achieve high DPS.

  • Skill Haste as his Third Ability enables frequent Freeze, especially with the very low SP cost of Starfrost Swell.

Tier 4

Many Tier 4 Adventurers compete with Tier 3 in terms of strict performance, but are limited to particular combat situations or have minimal kits due to their rarity.

Cleo
Explanation

Kit Overview

Summary

Cleo is a decent option for Shadow or even Rainbow teams with 50-75% Skill Prep and a defense buff Skill. Paralysis cleanse is especially good on Light Quests, and a defense boost above 70% HP helps her survivability slightly.

Why This Tier?

  • A second healing passive or support Ability would have been preferable over the small defense boost.

Melody
Explanation

Kit Overview

Summary

Between Criticals, Maid for Mayhem and the Blade’s Co-Ability, Melody has access to several avenues for boosting damage for herself and teammates.

Why This Tier?

  • Maid for Mayhem is an invaluable teamwide Strength boost.
  • Full HP = Critical Rate Up is an especially difficult boost to maintain for a melee attacker, most of all the mobile Blades.
Ryozen
Explanation

Kit Overview

Summary

Although he becomes nigh-unkillable with Hildegarde support, Ryozen simply suffers from a lack of damage output. Even with an unparalleled ability to survive many situations, timing out becomes an issue with slower damage-dealers. Overdrive Punisher, while invaluable, is also less than optimal on a Lance, which has medium Overdrive DPS.

Why This Tier?

  • Lance DPS is pretty excellent, and its knockback is complementary to a defensive Adventurer.

  • Celestial Citadel is excellent for activating teammates’ Doublebuffs.

  • With so many characters who can hit hard and stay alive (such as Julietta, Karina and Zace) he tends to fall just short for some battles.

Xania
Explanation

Kit Overview

Summary

Xania has a great kit as a Wand-user: both Skills charge quickly and do excellent AoE damage, while an unconditional Skill Damage Ability boosts her DPS even more. If played well, her damage output is incredible, rivaling much rarer adventurers.

Why This Tier?

  • Lower stats and buff magnitudes hold her back from higher damage.

Ricardt
Explanation

Kit Overview

Summary

Ricardt shouldn’t be underestimated, as a three-star boasting two healing skills- one instant, and another that heals over time. Compared to Thaniel, who slows down boss cycles with Gauge Inhibitor, Ricardt has similar utility and lower upgrade costs on the Mana Circle.

Why This Tier?

  • While the Full HP = Defense +15% passive can help slightly with larger attacks, it will most likely be wasted on a small hit. Something that remains active above 70% HP (like Cleo’s passive) would have been more useful.

Linus
Explanation

Kit Overview

Summary

While suffering from lower stats and a worse kit due to his low rarity, Linus is still capable of holding his own and has excellent Skills and Abilities that compliment his role.

Why This Tier?

  • Defense Up above 70% HP means he still has some resistance to initial dings and scratches, giving healers more time to patch him up.

  • Two damaging Skills and the Axe make him perfect for crowds.

Althemia
Explanation

Kit Overview

Summary

Althemia’s full HP Skill Damage Ability raises the ceiling for outbound damage, allowing her decent offense if kept at full health. This and the Wand’s Co-Ability directly compliment her AoE attacks and crowd-clearing capabilities.

Why This Tier?

  • Although a competent 3★ Adventurer, the Full HP skill puts her below more reliable attackers such as Orion, Nefaria, Kleimann and Zace.

Rodrigo
Explanation

Kit Overview

Summary

Rodrigo’s first Ability, HP 70% = Strength 8% gives him some tooth with regular attacks while his two skills compliment this with solid AoE damage.

Why This Tier?

  • Two damage Skills and the Blade weapon type (with its Strength Co-Ability) make him a versatile addition to Shadow teams.

Thaniel
Explanation

Kit Overview

Summary

Thaniel lacks a second heal, and Gauge Inhibitor isn’t desirable for most boss fights. Still, Seafarer’s Pride is excellent with doublebuff teammates such as Karina, and Burn cleanse has relevance to specific quests such as Brunhilda’s regular Trials.

Why This Tier?

  • Gauge Inhibitor is a strange Ability. For Brunhilda’s regular Dragon Trials, the flight in her Overdrive state makes burst damage more difficult, so delaying that is actually favorable. However, it’s a pretty weak passive considering it only affects Thaniel’s own outbound Staff damage.

Halloween Edward
Explanation

Kit Overview

Summary

Although a lower rarity adventurer, Halloween Edward brings quite a bit to the table with two strong offensive skills, one of which heals.

Why This Tier?

  • If he’s able to keep his health topped off with life lech, Edward’s damage is comparable to top-tier blade users.

Halloween Althemia
Explanation

Kit Overview

Summary

Althemia’s Halloween variant is a jack-of-all-trades, bringing an offensive skill to a Staff user. Her heal is a party-wide burst heal with no status clears, and her offensive skill has an AoE life leech effect. Both of these are nicely accelerated with the versatile 50% Skill Prep. Her lack of specialization makes either role a bit tougher, so her purpose is mainly in fine-tuning the balance between healing and attacking.

Why This Tier?

  • Bitter Trick’s life leech increases the uptime of Althemia’s Full HP passive, making it stand above similar skills on other Adventurers.

  • Like with Aurien, her hybrid role creates a dilemma around equipment bonuses. If there’s ever a candidate for split HP/Strength boosts, it’s Halloween Althemia.

Vixel
Explanation

Kit Overview

Summary

Being yet another Light Staff user, Vixel needs a lot to stand out. Spirited Song, his single heal skill, is a powerful burst heal with an additional regen effect, but his dependency on Agiato Assault for self-applied healing buffs makes him less practical than Staff users with two heals.  

Why This Tier?

  • Sleep is an off-element resistance for a Light Adventurer, as current Shadow content inflicts Poison and Curse.

  • Skill Prep and self-buffing still work in his favor, but when Energy Levels fill less defined support role, he isn’t as effective as a pure healer.

Tier 5

None of these adventurers have debilitating weaknesses, but tend to be overlooked in favor of higher tiers due to rarity or underwhelming Skills.

Ranzal
Explanation

Kit Overview

➕ This adventurer thrives in multi-target environment.

Ranzal is a strong axe user, carrying Last Defense for improved survivability and Storm Wall which applies a shield for teammates. Ultimately a split tank and damage dealer, Ranzal is good overall but lacks the specificity and damage output needed to compete with Adventurers in higher tiers. Storm Wall is also situational, proving most effective in multi-foe combat but lacking against stronger boss attacks.

Luca
Explanation

Kit Overview

Luca has access to a Strength buff passive at full HP, which can be maintained more easily on a ranged Bow user. He also packs two attacking skills and a nifty Skill Haste co-ability, but Poison Res as a third Ability (alongside only 50% Curse Res) is underwhelming.

Renelle
Explanation

Kit Overview

Summary

Renelle’s kit is coherent and focused, but numerically weak with boosts that are surpassed by higher-rarity Adventurers. Competition with Ezelith and Melsa doesn’t help either, as each of those Adventurers (one of whom was free) can serve damage or debuffing purposes better.

Why This Tier?

  • Subterfuge has a nice debuff effect upon being upgraded.

  • Curse Resistance matches poorly with Wind quests, which typically inflict Stun or Sleep.

Joe
Explanation

Kit Overview

Summary

Like many Bow users, Joe thrives on Burn status and maintaining his buff Ability at full HP. He deserves recognition as one of the only Flame archers, but other Adventurers such as Xania and Sinoa can deal more ranged damage or supply support alongside it.  

Why This Tier?

  • Joe’s damage type would do well in Imperial Onslaught, but with a Full HP Ability and no Sleep Res, he’ll be limited to Story Quests or other future content.

Nicolas
Explanation

Kit Overview

Nicolas offers decent damage-dealing and Stun with his upgraded Storm Spell, but healing doublebuff is an odd Ability for a squishy caster.

Erik
Explanation

Kit Overview

Yet another Force Strike Axe user, Erik can hit hard on a Shadow team with impressive offensive skills. He is limited only by rarity and lacking a specific niche among the 3★ Shadow attackers.

Rawn
Explanation

Kit Overview

Rawn has incredible potential, only to be let down by the technical complications and bugs that bow-users currently suffer from. He has solid stats and two skills that apply status effects. Unfortunately, Fiend Crush only lowers his targets’ STR, which is not as valuable as other status effects. Striker’s Strength makes it very difficult to see his potential due to Force Strike bugs with the bow, alongside its delayed animation. Allies in Solo and Co-op will rarely wait for Rawn to defeat enemies using them, leaving him behind.

Cibella
Explanation

Kit Overview

Summary

➕ This adventurer thrives in multi-target environment.
Cibella's Virtuous Guard is a powerful shielding skill that sees frequent use in battle due to its low SP cost.

Why This Tier?

  • Her pure shielder role is awkward when teams typically consist of three DPS and one healer/support.

Rex
Explanation

Kit Overview

Summary

Rex brings good offensive skills and adequate tankiness, which few in the Water element have.

Why This Tier?

  • Gauge Inhibitor isn’t a favorable skill, as it ultimately delays the boss from reaching Break state.

Waike
Explanation

Kit Overview

Summary

Waike can quite easily debilitate foes with Bog status, both in normal attacks and with Cascade shot-- being a Bow, the full HP stipulation is easier to maintain than for other weapon types.

Why This Tier?

  • While Bog is great for slowing enemies, Waike has trouble keeping up with the damage output of other Bow users and Water Adventurers.

Francesca
Explanation

Kit Overview

Summary

Francesca adequately fills the Wind Dagger/Support niche with two attack Skills, a Force Strike passive and debuffing built into Wind Whistler.

Why This Tier?

  • The power of her attacks is simply outclassed by other Wind attackers such as Musashi, Eleonora, Louise, and Melody.

Johanna
Explanation

Kit Overview

Summary

Johanna shares a lot with Ranzal, both in typing and build. Despite being a defense unit, she carries two attacking skills and Slayer’s Strength, both of which are great against multiple foes.

Why This Tier?

  • Split resistances to Freeze and Poison makes for an odd kit, as she’d rather have 75% Freeze Res for Imperial Onslaught or Bog Res for Mercury fights.

Irfan
Explanation

Kit Overview

Summary

Irfan is one of few Light daggers, and a potent attacker with Strength Doublebuff. The boost is slightly wasted on a Dagger though, as their main source of damage mitigation is through dodging. As a result, Irfan doesn’t have much to gain from the initial Defense buff.

Reasons for Placement

  • Daggers have solid DPS and can charge Skills easily, lending themselves to even more continuous damage with both Gleaming Talons and Hungry Fang.
  • 5% Reduced Strength is low in magnitude, but provides decent support for the team. Still, given his own squishiness, Irfan would prefer to debuff enemies’ Defense and take them out more quickly.
Estelle
Explanation

Kit Overview

Summary

Estelle shines for her rarity with two heals-- one being a regen effect, while another heals the teammate most in need. Force Strike bonuses are slightly less useful on a Staff user, but she can chip in some hits during Overdrive while also charging SP for heals.

Reasons for Placement

  • A healing or defensive passive would have been preferable over a buff to Force Strikes.
  • For a hybrid healer/damage dealer approach, Halloween Althemia can hit harder and more often with a damage Skill and Skill Prep, plus her Full HP Strength boost. Still, players seeking a dedicated healer may prefer Estelle’s straightforward utility.
Hope
Explanation

Kit Overview

Summary

Healing and the defensive buffs of Blessed Wall compliment other Light Adventurers well, and Hope’s healing potency has high potential with a full HP passive. For proactive players, the damage mitigation will be preferable to healing up damage from low HP. 

Why This Tier?

  • The Full HP skill gives Hope access to better healing, but there’s also a high risk of injury deactivating the buff. Its all-or-nothing nature means that most likely, he won’t be seeing this bonus at all.

  • The Light element already has abundant options among Hildegarde, Halloween Althemia, and his 3★ peer Estelle. 

Edward
Explanation

Kit Overview

Summary

Edward’s Shield Skill, Butler’s Guard, pairs well with the healer role but has low protection (only 20% of max HP). For supporting AI teammates, a Defense Up buff has better damage mitigation.

Why This Tier?

  • Like with Hope, a Full HP Healing passive broadens his potential but has limited uptime. Dodging and making use of his own shield will be necessary for high burst healing.

Taro
Explanation

Kit Overview

Summary

Taro is a straightforward Blade user with no outstanding qualities save for Last Defense, which unfortunately has little relevance to an Attack Adventurer.

Why This Tier?

  • Two damage Skills and the Blade weapon type (with its Strength Co-Ability) make him a versatile addition to Shadow teams.

Vice
Explanation

Kit Overview

Summary

Fatal Blow, Lethal Edge and Broken Punisher make Vice a solid attacker, especially for hitting bosses hard during Break.

Why This Tier?

  • Rarity and a minimal kit are the only things keeping Vice down. 1% added to Critical rate amounts to very little damage, and Unbinding for Co-Ability upgrades is costly.

Berserker
Explanation

Kit Overview

 

IO Score Master Dragon Trials High Dragon Trials Composite Score
7 5 5 5.7

➕ This adventurer thrives in multi-target environment.

Berserker embodies his Living Fortress skill by being nearly indestructible between self-applied regen, debuffs and Last Offense. He lives to facetank and has no need to waste time dodging, which equates to constant attacks and pressure on the enemy. He’ll do well in Imperial Onslaught, but low damage carries the risk of timing out.

Why This Tier?

  • Despite the high DPS and strong Force Strikes of the Sword weapon type, Berserker has low Strength and needs hefty equipment bonuses to keep up with other Shadow Adventurers.
  • Striker’s Skill doesn’t really fit with his playstyle and would pair better with Force Strike bonuses or two damage Skills.
Jurota
Explanation

Kit Overview

Summary

Like many blades, Jurota has a Skill which increases Strength by 20-25%. Because this modifier is applied before equipment or bonuses, its boost is very effective. Paired with Broken Punisher, he can heavily burst bosses and deal respectable damage.

Why This Tier?

  • Celliera has a stronger Strength passive, higher Strength stat and guaranteed Freeze, all of which lead to more damage from regular attacks.

  • Yasha’s Blade is incredibly powerful yet difficult to time, being only five seconds long.

Vida
Explanation

Kit Overview

Summary

With her Blindness and reliable Dagger Force Strikes, Vida fills the Support role that has become typical of most Daggers. However, Stun Res limits her compatibility with Light quests, as she’d prefer Paralysis or Blind immunity.

Why This Tier?

  • Tools for boss cycling are always welcome, but higher-tier Adventurers such as Zace, Nefaria and Kleimann do more damage.   

Pia
Explanation

Kit Overview

Summary

Being yet another defensive Lance, Pia goes for a support role similar to Aeleen. Instead of Defense up, however, Pia’s mechanism for buffing is through Energy Levels applied with her second skill. While there’s potential for the mechanic to have a dramatic impact later on, a more straightforward stat buff would have been more universally applicable.

Why This Tier?

  • Like Elias’s Energy Skill, “Cheer Up, Chums!” doesn’t increase in magnitude or change qualitatively upon being upgraded.

  • Energy Doublebuff is reliant on teammates with Defense buffs, so Pia needs Aeleen or Lowen as a teammate to make the most of Energy Levels.  

Tier 6

Adventurers with less applicable roles or very circumstantial Skills tend to fall into Tier 6.

Aurien
Explanation

Kit Overview

Summary

As a staff with an attack Skill and damage bonuses, Aurien’s purpose is unclear. Because healers are typically equipped for high HP and improving outgoing healing, his damage will always be limited. Likewise, offensive equipment is wasted on a Staff user when other weapon types can deal better damage.

Why This Tier?

  • Staff DPS is very low, so even his Force Strikes won’t do much compared to a wand or other ranged weapon.
  • His Skill Damage passive is actually quite good, but Aurien’s single attack skill Red Hot Jackpot (which has a very high SP cost) will rarely make use of it.  
Zardin
Explanation

Kit Overview

Summary

Like many Defense Adventurers, Zardin has limited damage output as someone with one of the lowest Strength stats in Dragalia Lost. Yet his kit is entirely offensive with two damage skills, a Strength passive, and a Sword which lacks the range, angles or knockback of other weapon types.

Why This Tier?

  • Alongside the usual limitations of defensive characters, Zardin lacks teamwide buffs or even the HP Up Co-Ability.

  • Low Strength means his damaging Skills and passives scale lower than they would if applied to a different Adventurer. Full HP is also an incredibly difficult stipulation for a melee fighter.

Raemond
Explanation

Kit Overview

Summary

With Low Strength and Last Defense as his main Ability, Raemond struggles to stand out or compete with the damage output of other Light Adventurers.

Why This Tier?

  • The magnitude of Last Defense is impressive, but activating at 30% HP means the buff might come too late.

Philia
Explanation

Kit Overview

Summary

Philia’s low stats and Paralysis Resistance make her kit difficult to justify in current content.

Why This Tier?

  • Paralysis is typically inflicted by Light enemies, whom Philia is less likely to face as a Wind Adventurer.

Sophie
Explanation

Kit Overview

Summary

Sophie’s kit is decent enough with a team heal, attack Skill and Recovery Potency passive. While the focus is good, a second heal would be preferred over her attack.

Why This Tier?

  • 3★ rarity means Sophie’s healing passive and Co-Ability scale lower than higher-rarity options such as Lowen or Thaniel.

Alain
Explanation

Kit Overview

Summary

Despite having two attack Skills, Alain has low Strength and few offensive Abilities, creating an identity crisis around his combat role. Outside his Co-Ability, Alain has no buffs to share with others, and he only activates his own Last Defense at the anxiety-inducing threshold of 30% HP. Coupled with few defensive Dragon options, Alain struggles to find a place among the damage-oriented high level content.

Why This Tier?

  • The narrow range of a Lance compliments the defensive role well, but may limit his broader DPS on crowded challenges.  
  • The magnitude of Alain’s Last Defense buff (40-50%) is enormous, enough to throttle incoming damage and secure his survival. But currently no content revolves around longevity, so this strength goes largely unused.
Malka
Explanation

Kit Overview

Summary

Between ample survivability and Pride of the Forge, Malka is a solid support Adventurer. Although his own outbound damage is average, Pride of the Forge improves DPS for the rest of the team and has a low SP cost relative to similar team buffs.

Why This Tier?

  • Poison res is scarce among the Light roster, making him a valuable pick for Shadow IO.
  • Although its uptime can be improved with regen, Full HP Defense is likely to be wasted on a glancing blow, leaving Malka without a useful passive for the majority of battle.
Malora
Explanation

Kit Overview

Summary

Malora faces abundant competition from Luca and Rawn due to being a light Bow user-- thus, it’s difficult to justify using her over them. The Defense Down from Malora's Provocative Shot is useful to boost team DPS at the right time.

Why This Tier?

  • Broken Punisher is a powerful damage multiplier, but held back by her low stats.

Pietro
Explanation

Kit Overview

Summary

Pietro’s kit is, like those of many 3★ Adventurers, unclear in its purpose. Indomitable Will fits the defensive role, being a shield, but its magnitude fails to compete with shields from Cibella or Hildegarde. His critical damage Ability is also misplaced on a slow weapon type.

Why This Tier?

  • Axes are the slowest Weapon type for strict number of hits and combo count, meaning fewer opportunities to roll for Criticals.

Elias
Explanation

Kit Overview

Summary

Defensive Bow is an odd combination, which is only exacerbated by Elias’s lack of team buffs and status as a free Adventurer. He has among the lowest Strength of the roster, and with rather situational passives, Elias fills a narrow niche better fulfilled by Rawn, Luca, or Amane.

Why This Tier?

  • Virtuoso Anthem doesn’t change upon upgrade, and has no more applicable buffs than those to Energy Levels.
  • Last Offense is an especially difficult passive for a Bow user, as Elias will tend to stand back from the frontlines and avoid taking damage.